Apex Iron Crown Event Return

Every bit expected from Respawn Amusement’s previous proclamation, Apex Legends at present has a solo manner, which has been rolled out in today’southward Noon Legends update! Clocking in at 2.6GB on the PS4, the full Apex Legends update 1.xvi patch notes can exist seen below along with a new trailer to mark the start of the Fe Crown Collection event.

Apex Legends update one.16 patch notes:

  • Limited Time Way – Solos

    • Nosotros are finally dipping our toes into the Solo waters. We’re going to put it out there and see what happens. Too early to say if this volition become permanent or not – healthy matchmaking across all modes is priority. Requite information technology a shot and let us know what you think.

  • Octane Town Takeover

    • New Boondocks on Kings Canyon

  • Double XP for Top v & Wins Weekend

    • From 10am PST on Baronial 16th through 10am PST on August 19th players will earn double XP for Meridian 5’s and Wins all weekend long. This bonus will bear upon both Account Level and Battle Laissez passer progression.

  • A special Collection Event Apex Pack and Fe Crown Event Store

    • Available for a express time!

  • With Bloodhound Heirloom Set Preview!

  • Exclusive event challenges with gratis boodle.

    • Complete a variety of challenges to earn
      two Fe Crown Collection packs,
      exclusive Iron Crown event badges, and event currency (Crowns).


Problems FIXES

  • Fixed issue where assigned challenges not resetting properly and giving rewards.

  • Fixed problems causing incorrect calculation of Kill/Death Ratio in histrion stats.

  • Fixed an result where sometimes a Intendance Package would clip into map geometry.

  • Fixed a problems that was sometimes showing Noon Predator ranked players RP as zero when viewing the bluecoat in the Vestibule.

  • Fixed issue with players having connection issues when trying to bring together a squad that has already played a match.

  • Fixed upshot where Daily and Weekly Challenges would reset before than communicated in the game.

  • [Xbox Merely] Fixed bug where players would sometimes not receive “The Thespian” achievement when hitting level 50.

  • Fixed a bug where sometimes Arc Stars would attach to players and some objects at a distance and appear to float off of them.

  • Fixed issues where sometimes Arc Stars would not explode or practice no damage when information technology detonates.

  • Fixed result with players sometimes unable to unlock the “Double Duty” Bluecoat.

  • Fixed bug where sometimes using a healing item while experiencing bad ping would cause them to heal for twice as much.

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  • Added a Death Epitomize to the end of lucifer summary that will brandish a harm summary of your final battle.

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  • Improved the UI during the Match Summary to better show Boxing Pass progression.

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  • Added In-game Survey

    • While playing you may go a prompt that will pop upward asking if you enjoyed the last match. This data will be helpful to u.s.a. so please provide your input when y’all run into it.

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  • Added selection to spectate your squadmates after dying.

  • Added selection to “Invite Squad” in the Squad Tab.

  • Players should no longer lose RP when experiencing a server crash or disconnect in Ranked Mode.

  • Fixed result where squadmates could not ping a friendly Wraith portal.

  • Fixed issue where players could pull other players out of a friction match by joining them, and then joining another friend from the Lobby.

  • Stock-still outcome where sometimes a player would get left behind from their squad in the Lobby after they enter a match.

  • Stock-still outcome where players would sometimes go a “Political party Not Gear up” mistake message even though they were no longer in a party.

  • Fixes that should meliorate overall game stability to reduce crashes.


Disruptor Rounds with Alternator:

  • Reduced Shielded damage multiplier -> ane.55.

    • Designer Notes: Disruptor rounds on the alternator are shredding shields a fleck likewise rapidly and yet proving to be stronger than intended, so we’re reducing the disruptor rounds multiplier on shield harm.


  • Increased Magazine Size for all tiers to the following:

    • Base: 16

    • Common: nineteen

    • Rare: 22

    • Epic: 25

    • Designer Notes: We’re giving the RE-45 a minor boost in power by giving it one more round for every mag size. Downing a non-fortified enemy with the RE-45 with 0, 50, 75, and 100 shields requires x, 14, xvi, and 19 shots respectively, so this extra round gives the gun the ability to one-mag more than armored enemies instead of leaving them barely alive.


  • Increased vertical and horizontal recoil. Slightly increased recoil blueprint randomness.

    • Designer Notes: Nosotros’ve fabricated these changes as nosotros’ve seen that the R301 is a bit stronger than intended at long range. We’ve adjusted recoil to balance keeping information technology effective at medium to close range–which is the original intent–but it should be more difficult for players to auto fire and still laser enemies at long distances.

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  • Made adjustments to Pathfinder’s and Depression-Profile Legends hitboxes.

    • Taking shots to the hip now does body damage instead of leg damage. This should more closely friction match the behavior of the other Legends.

  • Fixed a bug where activating a healing particular would abolish the Ultimate for Legends that demand to prime it [Bangalore / Pathfinder / Caustic / Gibraltar / Bloodhound]

  • Stock-still an exploit where players would sometimes be able to yet shoot while downed.


  • Increased the distance that Bloodhound tin see traversal clues left by other players [but not other kinds of clues] to 25 meters.

  • Adjusted the area of upshot for Bloodhound’south Tactical to 125 fov.


  • Based on player feedback, nosotros’ve reduced the “hum” audio that’due south playing while using Wraith’due south Kunai.

  • Stock-still issue where actions for Wrath would have a slight delay when her weapon is holstered and crouching or sliding while the kunai is equipped.

  • Fixed an exploit that allowed players to remove the cooldown for Wraith’due south Tactical Ability.


  • Fixed bug where Mirage was able to stay invisible and still be able to shoot and melee when using his Ultimate on a zipline.


  • Stock-still bug where sometimes Octane’s Leap Pad would not launch the player.

Head on over to our Apex Legends hub page for the latest news and info for the game.

Source: EA