League of Legends 200 Years

What is the Riot Games’ 200 years feel and Aphelios philosophy?

Riot Games have been throwing their 200+ years of commonage game-designing experience left and right recently. It seems similar every time a fan criticizes League of Legends, the developers e’er fire back with the same argument. And at this point, the whole situation has turned into sort of a meme, and the joke never gets old. Just why do LoL players tease Riot Games about their 200+ professional experience? And why is Aphelios at the forefront of the prank?

It all started on the skilful one-time Twitter, when a Wukong OTP role player from NA, called HaRAMbe, had a 1v1 duel with the game developer Riot Lutz publicly. In short, the HaRAMbe complained about the lack of damage in his champion’s kit. Just Riot Lutz completely demolished all of HaRAMbe’s suggestions by saying the at present-famous quote, “Existence good at playing a certain character in a video game is valuable, but I think I’ll have the 200+ collective years of professional game design feel “.

As y’all can imagine, this spread quicker than Malazhar’due south Due east. And soon, the whole League of Legends fan base began to joke about Riot’south inability to fix the numerous bug with the game, despite having their 200+ years of combined and professional person experience with game-development! Reddit posts, forum pages, and YouTube videos beamed with memes about every bug and imbalance in LoL, all shaming Lutz and the whole of Riot Games for the annotate. And if we think near it, the players aren’t wrong!

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League of Legends has
been a truly balanced game. This has been a problem for the developers since the kickoff of LoL, actually. Notwithstanding somehow, that has never been more than apparent than now. The whole meme of 200+ years of experience hit merely a calendar month after Aphelios, the Weapon of the Faithful, was released on Summoner’southward Rift. And I doubt that anyone can forget what followed – the biggest drama that League of Legends has ever seen!

What is the Problem with Aphelios and the 200+ Years of Feel in his Champion Pattern?

Aphelios was released as the virtually broken champion in League of Legends up to date. When Riot Games first announced a character with a total of 22 abilities in his kit, everyone was alert at in one case. We all idea that the number was too high because the rest of the champions have an average of four active abilities. And our concerns were proven correct when Aphelios players started getting pentakills but days after his official release.

In the months that followed, Aphelios took over the meta completely. He destroyed the ranked solo queue in every elo of the ladder, i-shotting people and healing from 1% to 100% HP in a split-second. But the situation was far worse in the professional scene. Aphelios was such a strong pick competitively that he nearly had a 100% option and ban rate in the showtime half of season 10. It felt like no matter how hard Aphelios wins or falls behind, he was still able to kill anybody and win the game!

But why was this the case? What does Aphelios possess that breaks the game?

Well, everything that we mentioned so far, only much more than too. Let’due south analyze a chip.

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Aphelios has access to 5 unique weapons, two of which he holds in his main hand and off-hand at all times. Each weapon provides him with an active and a passive ability. We won’t get to all details about each and every one of these abilities, but in brusque, hither is how information technology goes: Calibrum is a long-range poke rifle, Severum heals Aphelios significantly with each auto-attack, Gravitum provides him wearisome and root effect, Infernum does a massive AOE damage, Crescendum gives Aphelios a free turret that will fight for him!

Suppose you’re asking yourself why wasn’t Aphelios dissever into 5 unlike champions. In that instance, you’re on the right rail with everyone else because these are essentially 5 unique playstyles, congenital within i champion, able to practise everything and be anyone at all times!

At present, the whole trouble with
Aphelios and the 200+ years meme
could non accept been avoided even if Riot Games actually released him with damage numbers significantly lower than any other champion in the game (which they didn’t). Why? Considering the trouble with Aphelios was never with his numbers in-game but in the very thought of Aphelios – his internal and game-breaking champion design. For that, yous accept to blame CertainlyT and the rest of Riot Games!

Hither is an example that would articulate things upwardly. Permit’s say I play a champion that has a total of ii damaging abilities, each doing flat damage of 100. And if yous play a champion that has 5 damaging abilities, each bringing lxx damage to the tabular array, you’re still going to do more damage than me! It’s pretty uncomplicated – Aphelios has a broken kit that isn’t off-white to the residuum of the champions in League of Legends. And that’due south why people sarcastically praise Riot for their 200+ years of collective experience in designing champions cleaved and unbalanced champions for LoL!

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Where Volition Anarchism Games go with Aphelios and their 200+ Years of Experience in Game Development?

Every bit many times earlier, League players only cooled off for the time existence. Season 12 kicked in, and the new mythic items bankrupt the game fifty-fifty farther. Withal, it seems like after the whole Aphelios and 200+ years meme, everyone kind of expected that! There are current champions and builds that can 1-shot you from invisibility, while Amumu and the tanks do the almost amounts of damage!

Every bit s side-joke, fans have suggested many times that Anarchism Games should turn themselves into a music/movie studio. This is because their cinematics, music videos, and promotions are and then perfectly done that most people are wondering where Riot is putting their workforce really? In fixing the bugs and balancing the game? Or in K-pop music songs similar KDA – More?

Regardless of the truth backside all of this, League of Legends still remains a game with many problems. New champions are hitting the Rift every calendar month, with new mechanics and ways to transport us on the inting train. Only who knows, maybe League was never meant to be truly counterbalanced. And perhaps one day we would wake upwardly and enjoy the platonic version of the game where everyone volition be happy and satisfied. But until then, we may besides express joy at the 200+ years meme!