Ornn League of Legends Wiki


Ornn is the Freljordian demi-god of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and style items of unsurpassed quality. When other deities—particularly Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the peppery ability of the mountains themselves.

“I have said plenty.”



More than any other of his kind, Ornn values privacy, solitude, and focus. Below a fallow volcano that bears scars from some ancient eruption, he labors twenty-four hour period and nighttime, forging whatever his heart desires. The results are priceless tools destined for feats of legend—the lucky few who have stumbled upon these relics note their bewilderingly high quality. Some claim that Braum’s shield was made by Ornn thousands of years agone, every bit information technology remains as sturdy equally the day information technology was finished. No one tin be certain, however, for none can notice the forge-god to ask him.

Ornn’due south name was once spoken throughout the lands that would 1 24-hour interval become known equally the Freljord. Withal, most all of his legends were excised from history by his enemies and the slow march of time—at present only a few of his exploits are known, by the scattering of tribes who can trace their lineage back to a forgotten culture of blacksmiths, architects, and brewmasters. This long-lost populace was called the Hearthblood, apprentices who journeyed from all corners of the world and gathered on the slopes of Hearth-Dwelling to follow Ornn’s example.

Despite this imitative form of worship, Ornn never considered himself their patron. He would but give them brusque nods or frowns when they offered up their piece of work, and nevertheless the Hearthblood accepted this and were determined to hone their craft. Equally a result, they came to create the finest tools, design the sturdiest structures, and brew the tastiest ales the world had ever beheld. Ornn secretly approved of the Hearthblood’s perseverance, and the fact that they were always looking to improve.

Merely, in one catastrophic dark, all they had accomplished was destroyed when Ornn battled with his blood brother Volibear at the mountain’s peak, for reasons no mortal could comprehend. The resultant calamity was a storm of fire and ash and lightning then intensely violent that it was seen ten horizons away. When the grit settled, Hearth-Home was a smoldering caldera, and the Hearthblood were reduced to scattered bones and cinders. Though he would never admit it, Ornn was devastated. Through the Hearthblood he had glimpsed the sweeping potential of mortal life, only to see it all lost beneath the indiscriminate wrath of the immortals. Wracked with guilt, he retreated to the isolation of his foundry, and buried himself in his work for an age.

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Now, he senses that the world is on the cusp of a new era. Some of his siblings have taken physical form again, their cults of followers growing restless and ambitious. The Freljord itself is fractured and leaderless, and ancient horrors are lurking in the shadows, waiting for any opportunity to strike. A great modify is coming. During the wars to come, and in their aftermath, Ornn knows the Freljord—and the rest of Runeterra—will take demand of a expert blacksmith.


Living Forge: Ornn can purchase not-consumable items from anywhere on the field by forging them himself, and is likewise presented a Forge Carte with his recommended items to select to be forged. Forging takes iv seconds and the process is interrupted if Ornn enters combat, disabling Living Forge.

Primary Craftman: When Ornn reaches level 13, he and each of his teammates tin can purchase
upgrades. Each player may only have one
upgrade at a time.

Brittle: Bellows Breath’s terminal flame and Call of the Forge God apply Breakable to enemies for 6 seconds, stacking upward to two times. Brittle reduces the target’s Tenacity by 30% / threescore% and empowers the next immobilizing effect against them to deal vii % – 13 % (based on level) of target’south maximum health bonus magic damage per marker, consuming them. If Ornn bones attacks a Brittletarget, it briefly knocks them back, applies the bonus impairment and consumes all marks. The duration of empowered airborne furnishings is as well increased.

Volcanic Rupture.png
Ornn slams his hammer into the ground, sending a fissure in the target direction that stops at maximum range or 200 units behind a hit enemy champion, dealing physical damage and slowing enemies hitting for 2 seconds.

After a ane.125-2d delay, a
Magma Pillar
erupts at maximum range, knocking aside enemies hit and lingering as impassible terrain for 4 seconds.

nine / 8.5 / 8 / 7.five / 7 seconds
Physical Damage:
20 / 50 / 80 / 110 / 140

(+ 100% Advertising of full Attack Impairment)

40 / 45 / 50 / 55 / 60%
Bellows Breath.png
Ornn shields himself for


of his maximum health]

for two.5 seconds and marches unstoppably in the target direction with 50% reduced motion speed for the next 0.75 seconds.

Over the march he belches burn down over a cone in front of him, dealing magic damage every 0.xv seconds to enemies hitting. The final bout of flame will apply Brittle.

Bellows Breath has a minimum damage threshold, which is too the harm dealt the minions. Monsters accept modified damage, besides.

12 / xi / 10 / 9 / 8 seconds
Damage per instance:

2.4 / 2.eight / three.2 / 3.six / iv% of target’s maximum wellness

Total magic damage:

12 / 14 / sixteen / 18 / 20% of target’south maximum health

Minimum/Minion damage per instance:
16 / 26 / 36 / 46 / 56
Total minimum/minion impairment:
lxxx / 130 / 180 / 230 / 280
Monster damage per case:
31 / 36 / 41 / 46 / 51
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Searing Charge.png
Ornn charges forrad, dealing concrete damage to enemies he passes through, stopping upon colliding with terrain.

If Ornn collides with terrain while charging he creates a shockwave that deals increased physical damage and knocks up enemies within for 1 2nd. Searing Charge tin can harm enemies twice.

Magma Pillars
and terrain created past enemy champions count as terrain, and, if caught in the shockwave, will be destroyed.

xvi / 15 / 14 / 13 / 12 seconds
Charge Damage:
20 / 40 / 60 / 80 / 100

(+xxx of bonus Armor)

(+thirty of bonus Magic Resist)

Shockwave Damage:
40 / 80 / 120 / 160 / 200

(+thirty of bonus Armor)

(+30 of bonus Magic Resist)

Combined Damage:
60 / 120 / 180 / 240 / 300

(+60 of bonus Armor)

(+lx of bonus Magic Resist)

Call of the Forge God.png

Call of the Forge God 2.png

(Outset Bandage)
Ornn summons an elemental at maximum range in the target management that stampedes toward him, dealing magic harm and slowing enemies hitting for 2 seconds.
While stampeding, Ornn can re-activate
Call of the Forge God.

130 / 100 / 70 seconds
Magic Harm:
125 / 175 / 225

(+xx% per Ability Power)

forty / sixty / fourscore %

(Second Cast)
Ornn dashes forwards in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new management and empowering it to knock upwards enemies hit.
Call of the Forge God
can damage enemies twice.

Magic Harm:
250 / 350 / 450

(+40% per Ability Power)

Patch History


  • Stats
    • Base assault damage increase to 68 from 59.72
    • Base armor increased to 33 from 24.24


W deals max health damage instead of current wellness. E more than reliably hits terrain. R reactivation no longer has a cast time.

“Ornn’due south come a long way since his release a few patches dorsum, and while we’re non looking to make massive power shifts today, we do want to address a few things that feel off about the guy. Shifting Bellows Breath from electric current to max health damage will brand finishing off low-health opponents less of a Sisyphean challenge. Additionally, we’re addressing weird cases where Searing Charge narrowly missed terrain despite looking like a solid hit, too as making Telephone call of the Forge God significantly smoother when Ornn redirects his ram buddy with a good old-fashioned Freljordian buss.”
  • Bellows Breath.png
    W – Bellows Breath

    • Harm

      fifteen/17.5/twenty/22.five/25% target’south electric current health

      ⇒ 12/xiv/xvi/18/20% target’south maximum health
  • 20px
    Eastward – Searing Charge

    • Terrain Collision Range

      Ornn’south hitbox plus 100 additional range

      ⇒ 150 boosted range
  • Call of the Forge God.png
    R -Call of the Forge God


      Reactivation Cast Time
      Headbutting the giant ram no longer has an 0.35 second cast fourth dimension
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Mana increased. Q and E mana costs decreased.

Ornn’southward mana costs were tuned upwards on release to compensate for his ability to buy items in lane, but it looks like nosotros were also aggressive.

Base stats




Volcanic Rupture.png
Q – Volcanic Rupture

Price :

55/sixty/65/lxx/75 mana

55 mana at all ranks

Searing Charge.png
East – Searing Accuse


60 mana

50 mana

General changes

Ornn’southward recommended items accept been adjusted

Ornn’south mini-shop UI now prioritizes health regen over assail harm when choosing which items to display


New Forge Item: Zhonya’southward Paradox. Beginning Ram’due south maximum speed increased.

Ornn’s been suffering pretty harshly since his release, moreso than other new champions. Among other changes, several of our mid-patch updates focused on getting his abilities to flow more hands. Nosotros’re continuing that work with 7.eighteen. First, nosotros’re preventing Ornn’due south teammates from hamstringing themselves by rushing his Masterwork upgrades. Ornn’south Forge items are meant to be something special for the tardily game, not early-game ability spikes. 2d, we’re making Call of the Forge God easier to use by giving opponents less fourth dimension to react to it.

Living Forge


Ornn’s Masterwork upgrades are now locked until he reaches level xiii

Zhonya’s Paradox

Zhonya’s Hourglass tin now be Forged into Zhonya’southward Paradox.

Total COST :
3900 gold (one thousand aureate upgrade cost)

Power Power :
100 (+30 increase)

60 (+fifteen increase)

Phone call of the Forge God





Mid-Patch vii.17 Residual Updates

Base of operations Stats













Q – Volcanic Rupture

Colonnade SPAWN Fourth dimension :



Volcanic Rupture’southward pillar at present displaces champions who are standing on top of it when it spawns

Volcanic Rupture’s pillar now attempts to spawn exterior of a wall if it is slightly in a wall, otherwise it destroys itself

Due west – Bellows’ Breath




Bellows’ Jiff now flares out slightly at the end

Westward Self-SLOW :



E – Searing Charge


Alibi ME :

No longer knocks back opponents he charges through

R – Telephone call of the Forge God


150/115/80 seconds

130/100/70 seconds



Additional Content

Champion Data

  • Ornn, The Fire Beneath the Mountain

  • Orrn’southward Lore

Skin Release


  • Thunder Lord Ornn


Champion Spotlight

  • Ornn Champion Spotlight

Login Screen

  • Ornn, The Fire Below the Mountain