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Dragon Ball Legends Fusion Warrior Characters

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Top Fusion Warrior Team

Table of Contents

  • Videos From Content Creators
  • Team
  • Core – Leader
  • Core
  • Bench
  • Discussion
  • Alternate Core Members

Videos From Content Creators

Squad

Note: none of the builds beneath is the definitive best out of the suggested ones, the fighters highlighted beneath are but all stiff enough to put upwardly a serious statement to be on the team, so they’re all listed. Also, “Bench” Fighters aren’t necessarily worse than the “Core” Fighters, as the selection of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Cadre options. If a LF doesn’t have the Dragon Brawl, information technology means it’s core regardless of Stars.

Core

Bench

Core

Bench

Core – Leader

Critical

one,339

Ki Restore Speed

two,321

  • Not many Fighters in the game are as versatile equally this guy.SP LL SSJ Gohan YEL is only a jack of all trades: he can do decent Harm correct off the bat, his Defensive utility often comes in extremely impactful, and his Support is a prissy plus.
  • He’s just the best Defensive Fighter in the game, as he mixes game-changing Cover Effects with Endurance, making him an obstruction that’s really hard to play around for the opponent.

Core

Critical

ane,523

Ki Restore Speed

2,627

  • This Fighter is just massively powerful and consequent, thank you to high Damage Buffs, Healing, Damage Reduction, Arts Draw Speed, Special Estimate that makes him describe a Special Move every combo… did I mention he can as well brand yous java?
  • His Crisis Effects are just as absurd as the balance of his toolkit, as he gets admission to Lock-In and Element Neutral for a limited time every bit soon as one of his allies dies, and he draws an Ultimate Movement when he’southward the Last Man Continuing, other than also being able to depict another 1 through Main Ability. Substantially, it’s just very hard to outlive this Fighter.

Critical

i,377

Ki Restore Speed

2,345

  • His Covers and Damage Reduction make him i of the best Defensive options for the team, equally he’s basically able to nullify up to iii Combos per Match. At 3*, he won’t exist able to Tank much excluding these gimmicks, while at 6* he’s more reliable.
  • His Damage output is pretty good granted you lot have his Unique Equip with great rolls, which his Anti-Revive Effects are some of the all-time in the game. Equally a matter of fact, he gets four Dragon Balls in total and 50% Damage Buffs when he procs a Revive Effect, significant he tin can comfortably use a Rising Blitz to deal with it and go back the tools to become incredibly oppressive. This fundamentally means he can negate the Revive mechanics’ Rising Rush control.
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Critical

1,490

Ki Restore Speed

2,562

  • Later his Zenkai he became an incredible Offensive power on Purple based teams. In fact, despite his initial Damage Buffs might not look great, the massive Zenkai Ability related Buffs he gets on triple Purple team just makes him wait amazing at everything, at any point of a Match.
  • His Main Ability is simply an insane death threat, every bit it grants him another Arts Draw Speed Issue on superlative of the other i he has, and gives him plenty Buffs to put any opponent in the game in huge danger, regardless of the color. His Ultimate Movement, in item, just can’t be stopped.

Critical

1,424

Ki Restore Speed

2,429






  • He fits the Team well every bit he has many Strike Cards at his disposal on Fusion Warrior. This basically guarantees him at least a seven-cards philharmonic every time he lands an arts card on an opponent while having a total manus. However, his 3* Damage output is meh, so he’s simply recommended at 6* and higher.









  • His Special Move that locks in, and his Ultimate Motion with Supreme Multiplier are still some of the most threatening Offensive tools in the game.




Critical

1,373

Ki Restore Speed

2,341

  • His Damage Buffs might not be noteworthy, but the overall back up he gets on this Team combined with his Chief Ability upside brand him surprisingly decent at dealing harm in some situations.
  • He’s mainly meant to provide the Team of Support and Defensive tools, thanks to his combo disruption capabilities, Team healing, Endurance and Squad Buffs. However, don’t look him to be a full-fledged Tank, as his stats and Harm Reduction are generally on the low side when compared to top tier Defensive Fighters.

Demote

1
+14% to “Tag: Fusion Warrior” max base health during battle.
ii
+16% to “Tag: Fusion Warrior” max base wellness during battle.
3
+eighteen% to “Tag: Fusion Warrior” or “Tag: Hybrid Saiyan” max base Health during boxing.
four
+xx% to “Tag: Fusion Warrior” or “Tag: Hybrid Saiyan” max base Wellness during boxing.

Word

Fusion is a mix of great Offensive Fighters with some Defensive gimmicks in between, just sadly almost no Support.

SP Super Gogeta Crimson is still the staple of the Team. Primarily, he fits the Core’due south identity well, as the Deck is massively in favor of Strike Cards currently. Secondarily, his Arts Describe Speed combined with his incredible Damage potential makes him a Fighter you lot can ever rely on to massively hurt opponents and stall at the same fourth dimension.

Aside from him, there isn’t actually a Fighter who can reliably conduct Fusion Warrior, but theLegendary Finishers can pack quite a dial if they are 6*. Generally,SP SSJ4 Gogeta GRN is a Fighter you can employ in any matchup thanks to his swell Defensive utility and his timed immunity to color disadvantage. As a thing of fact, having up to iii out-of-jail cards every Match works wonders for a Squad that can quickly gain a big reward by having priority even once, so he fits well alongsideSP SSB Vegito BLU andSP SSB Gogeta YEL, who are high risk, loftier reward Fighters in some instances.

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The lack of a Supportis noticeable, especially considering every Meridian Meta Team has one, but on the full-LF Squad, the Deck is and then ideal ( about all Strike Cards ) that the Damage is constantly practiced, as they all go to utilize their ideal blazon of attack.Anti-Strike Covers can be problematic, but sinceSP SSB Gogeta YEL ignores them, information technology’s not that big of a bargain.

Alternatively,SP Gogeta BLU Z7 can be used equally well, turning the Team into a more than of a Boom based composition. That’due south whereSP SSB Vegito PUR fits very well, also, and the two of them paired withSP Super Gogeta RED make a dainty trio, that Tanks definitely more than than the LF Build, but deals a bit less Damage ( although,SP Gogeta BLU Z7being able to lock-in with his Special Move is invaluable at times).

Majuub can replaceSSB Gogeta on basically whatsoever type of Fusion Warrior Build, since he provides versatile Defensive tools without necessarily preferring any blazon of Offense over the other ( besides because his Damage is on the low side in full general ). He makes Fusion Warrior safer to run, which is something that might be preferred past players that aren’t skilled plenty to take reward of all the gimmicks provided by this Team, while it will be harder for very skilled players to removeSSB Gogetaon the Team, since his Extra Movement solitary arguably has a college ceiling than the entireMajuub kit.

Overall,
Fusion Warrioris a good, unique Team, that tin win Games thanks to its constant Offensive force per unit area, simply information technology’s nevertheless lackluster in nearly regards compared to Top Tier Teams.

Alternate Core Members

Disquisitional

1,386

Ki Restore Speed

two,260

Critical

one,302

Ki Restore Speed

2,231

Critical

1,420

Ki Restore Speed

2,324

Critical

i,420

Ki Restore Speed

2,324

Critical

ane,312

Ki Restore Speed

two,241

Alternative Bench

1
+17% to “Tag: Fusion Warrior” base Blast Attack during battle.
2
+20% to “Tag: Fusion Warrior” base Blast Attack during battle.
iii
+22% to “Tag: Fusion Warrior” base Strike & Blast Attack during battle.
4
+25% to “Tag: Fusion Warrior” base Strike & Smash Attack during battle.

1
+22% to “Tag: Fusion Warrior” or “Tag: Legends Road” base Strike Defence during battle.
2
+24% to “Tag: Fusion Warrior” or “Tag: Legends Road” base Strike Defense during battle.
three
+29% to “Tag: Fusion Warrior” or “Tag: Legends Route” base Strike Defence during battle.
4
+32% to “Tag: Fusion Warrior” or “Tag: Legends Road” base Strike Defense during battle.
ane
+12% to “Tag: Saiyan” max base health during battle.
2
+15% to “Tag: Saiyan” max base wellness during battle.
3
+17% to “Tag: Saiyan” max base health during boxing.
4
+eighteen% to “Tag: Saiyan” max base wellness during battle.

ane
+17% to “Tag: Fusion Warrior” base Smash Defense force during battle.
2
+20% to “Tag: Fusion Warrior” base of operations Blast Defense during battle.
iii
+35% to “Tag: Fusion Warrior” base of operations Strike & Blast Defense
+15% to “Graphic symbol: Vegito” base Strike Attack during battle.
iv
+twoscore% to “Tag: Fusion Warrior” base Strike & Boom Defense
+twenty% to “Grapheme: Vegito” base of operations Strike Attack during battle.

1
+17% to “Tag: Saiyan” base Strike Defense during boxing.
2
+22% to “Tag: Saiyan” base Strike & Smash Defense during boxing.
3
+28% to “Tag: Saiyan” base Strike & Nail Defense during battle.
four
+33% to “Tag: Saiyan” base of operations Strike & Blast Defense during battle.

1
+nineteen% to “Tag: Saiyan” base Blast Assail during battle.
two
+21% to “Tag: Saiyan” or “Tag: Super Saiyan” base Strike Assail and base Nail Attack
3
+xxx% to “Tag: Saiyan” or “Tag: Super Saiyan” base of operations Strike Attack and base Blast Set on
4
+35% to “Tag: Saiyan” or “Tag: Super Saiyan” base Strike Assault and base Nail Attack

ane
+17% to “Tag: Fusion Warrior” base Strike Assail during battle.
2
+22% to “Tag: Fusion Warrior” base Strike Attack & Defence force during boxing.
3
+28% to “Tag: Fusion Warrior” base Strike Attack & Defence during battle.
4
+thirty% to base Strike Attack & Defence
+12% to max base of operations Health of “Tag: Fusion Warrior” during battle.

one
+xix% to “Tag: Fusion Warrior” base Nail Assault during battle.
2
+22% to “Tag: Fusion Warrior” base Smash Attack during battle.
iii
+25% to “Tag: Fusion Warrior” base Strike & Blast Assail during boxing.
4
+28% to “Tag: Fusion Warrior” base Strike & Smash Attack during boxing.

1
+22% to “Tag: Saiyan” base Smash Defense force during boxing.
2
+24% to “Tag: Saiyan” or “Tag: Vegeta Family” base Boom Defense force during battle.
3
+thirty% to “Tag: Saiyan” or “Tag: Vegeta Family” base Strike & Blast Defence during battle.
4
+35% to “Tag: Saiyan” or “Tag: Vegeta Family” base Strike & Blast Defense during battle.

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Nearly the Author(s)

I’m a Dragon Ball Legends’ writer who too consistently ranks in top 500-100 in the game’s PVP.  I’one thousand not part of the Kefla bandwagon.

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