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Dragon Ball Legends Best Saiyan Team

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Elevation Super Saiyan Team

Tabular array of Contents

  • Team
  • Core
  • Bench
  • Discussion
  • Alternating Core Members
  • Alternate Demote Members

Team

Notation: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the squad, so they’re all listed. Also, “Bench” Fighters aren’t necessarily worse than the “Core” Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to exist considered Core options. If a LF doesn’t have the Dragon Ball, it ways it’s core regardless of Stars.

Core

Bench

Cadre

Bench

Core

Critical

1,302

Ki Restore Speed

2,220






  • He’south the undisputed male monarch of this Squad, thanks to the Supportive Furnishings he provides for all of his Teammates, and his Offensive authority when he’s on the field.









  • His Zenkai Enkindling gave him a much needed Defensive Heave too, through a massive Defensive Stats increment and a decent Damage Reduction Result.




Disquisitional

1,508

Ki Restore Speed

2,629

  • He’s the perfect Fighter to pair with incredible Fighters such as Gogeta, as he tin can magnify their potential greatly through Death Effects for the most office, while likewise providing near-foolproof coverage for equally long as he’s alive thanks to his Sub Count reduction mechanics.
  • His Offensive power is simply average, but he still got some decent upgrades in that regard after his Zenkai so don’t treat him as if he’s completely worthless in that regard. On this Team he can still exist a threat cheers to Bardock all things considered.

Critical

1,523

Ki Restore Speed

2,627

  • This Fighter is but massively powerful and consistent, thanks to high Damage Buffs, Healing, Damage Reduction, Arts Depict Speed, Special Guess that makes him draw a Special Move every combo… did I mention he can also brand you java?
  • His Crisis Effects are just every bit cool every bit the residuum of his toolkit, as he gets access to Lock-In and Element Neutral for a limited time as before long equally one of his allies dies, and he draws an Ultimate Move when he’s the Last Man Standing, other than besides beingness able to draw another one through Main Ability. Essentially, it’s simply very difficult to outlive this Fighter.

Critical

ane,490

Ki Restore Speed

ii,562

  • After his Zenkai he became an incredible Offensive power on Imperial based teams. In fact, despite his initial Damage Buffs might not look great, the massive Zenkai Ability related Buffs he gets on triple Royal team simply makes him look amazing at everything, at whatsoever betoken of a Match.
  • His Principal Power is just an insane decease threat, as it grants him another Arts Draw Speed Effect on top of the other i he has, and gives him enough Buffs to put whatsoever opponent in the game in huge danger, regardless of the colour. His Ultimate Move, in particular, just can’t be stopped.
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Bench

1
+19% to “Element: BLU” base Strike Assault & Defense during battle.
2
+22% to “Chemical element: BLU” base Strike Assail & Defence force during battle.
3
+30% to “Element: BLU” or “Tag: Son Family” base Strike Set on & Defense during battle.
4
+33% to “Element: BLU” or “Tag: Son Family” base of operations Strike Attack & Defense during battle.

ane
+fourteen% to Tag: “Hybrid Saiyan” max base Health during battle.
2
+17% to Tag: “Hybrid Saiyan” max base Health during battle.
3
+19% to Tag: “Hybrid Saiyan” max base Health during battle.
four
+20% to Tag: “Hybrid Saiyan” max base Health during battle.

i
+12% to “Tag: Saiyan” max base of operations health during battle.
2
+xv% to “Tag: Saiyan” max base of operations health during battle.
3
+17% to “Tag: Saiyan” max base health during battle.
iv
+18% to “Tag: Saiyan” max base health during boxing.

Discussion






Super Saiyan is one of the well-nigh underdeveloped Tags in the Game, however its obvious ties with other Tags go far a pretty various Build nonetheless. In fact, it can boast multiple possible Cores that tin can all compete at the same level.




The one that probably shines the most at the moment isBardock and doubleGohan, since that’s the Super Saiyan Build which mixes Offensive and Defensive potential in the about balanced way. TheGohan variants take all the credit when it comes to providing Defensive tools, as information technology’southward pretty straightforward to see how a mix of Endurance, annoying Cover Effects and Revive tin can negatively impact the opponent’south Offensive performance. Thanks to Bardock, the comp stays at very loftier Offensive levels, even considering thatRevive Gohan is a Fighter that primarily relies on his Transformation to exercise major Damage.

Other Builds are generally cheaper since they involve more Zenkai Fighters.

ZenkaiSuper Saiyan is still a fantastic Team offensively cheers to how wellGogetaperforms alongsideBardock, while
LSSJ
Broly GRN provides much needed Defensive utility.SP SSJ Broly PUR also fits well in this mix as he’s a Fighter who provides both Offensive value when paired with Bardock ( constant Elemental Disadvantage removal make his Crit Damage basically incommunicable to stop, the opponent has to take the chirapsia no matter what ), and also his massive Wellness pool makes him decent at taking too.

Alternatively, Blue Color Counter is an option that can work actually well for Super Saiyan, withSP FP SSJ Broly BLU six* beingness the definitive comport of this Build Damage wise. Primarily, Zenkai Abilities ( 2 for each Blue Saiyan ) make this composition quite Tanky, secondarily the constant barrage of Critical Hits can knock down even Teams with strong Green Fighters. In general, when paired with Bardock,
Broly’s Offensive capabilities are really reminiscing ofSP Android #18 YEL‘due south, every bit he only continuously forces the opponent to switch out through his raw Damage, which makes him regain Vanish and stack Arts Draw Speed Buffs amidst other things.SP Aroused Goku BLU can likewise piece of work in a Blueish Color Counter limerick, but his Offensive force per unit area isn’t near the same as Broly’due south (although, he Tanks much more than him ).

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Overall,
Super Saiyan
 is arguably the Team with the highest Offensive ceiling in the Meta.

Alternate Core Members

Critical

1,339

Ki Restore Speed

2,321

This FIghter fits well in this Build, especially at six*, since his Defensive utility is constantly oppressive, and his Damage spikes up when paired with Bardock. His only trouble is the bad Z-Ability for this Squad.

Critical

ane,396

Ki Restore Speed

2,335

He’s a pretty Tanky option for the Team, and although his Damage is bad by and large, Bardock’s Support is so great he makes it look acceptable.

Critical

ane,414

Ki Restore Speed

two,448

F2P alternative for Gogeta, the offset Ultra Fighter ever released can deal immense Damage when his own high Harm Buffs are paired with Bardock’southward Support. His kit is quite basic, but the nuke potential is huge, don’t be surprised if you lot meet his Ultimate Move one-shotting Yellow opponents.

Alternate Demote Members

one
+24% to “Episode: Sagas From the Movies” base Smash Defense force during battle.
two
+26% to “Episode: Sagas From the Movies” or “Tag: Saiyan” base Nail Defense force during battle.
three
+xxx% to “Episode: Sagas From the Movies” or “Tag: Saiyan” base Strike & Smash Defence force
15% to characters that are both “Episode: Sagas From the Movies” and “Tag: Saiyan” base Strike Attack during boxing.
four
+35% to “Episode: Sagas From the Movies” or “Tag: Saiyan” base Strike & Boom Defense
+xviii% to characters that are both “Episode: Sagas From the Movies” and “Tag: Saiyan” base Strike Attack during boxing.

1
+22% to “Tag: Super Saiyan” or “Tag: Legends Road” base of operations Blast Defence during battle.
2
+24% to “Tag: Super Saiyan” or “Tag: Legends Road” base Blast Defence force during battle.
three
+29% to “Tag: Super Saiyan” or “Tag: Legends Road” base Blast Defense during battle.
4
+32% to “Tag: Super Saiyan” or “Tag: Legends Road” base of operations Nail Defense during battle.

1
+24% to “Tag: Saiyan” base Strike Assault during battle.
2
+26% to “Tag: Saiyan” or “Episode: Saiyan Saga (Z)” base of operations Strike Attack during battle.
3
+thirty% to “Tag: Saiyan” or “Episode: Saiyan Saga (Z)” base Strike Attack and Defence force during boxing.
4
+35% to “Tag: Saiyan” or “Episode: Saiyan Saga (Z)” base Strike Attack and Defense during battle.
ane
+17% to “Tag: Saiyan” base of operations Strike Defense during battle.
2
+22% to “Tag: Saiyan” base Strike & Nail Defence force during boxing.
3
+28% to “Tag: Saiyan” base Strike & Boom Defence force during battle.
four
+33% to “Tag: Saiyan” base of operations Strike & Nail Defense during battle.

1
+12% to “Tag: Saiyan” max base of operations health during boxing.
2
+15% to “Tag: Saiyan” max base of operations health during battle.
3
+17% to “Tag: Saiyan” max base health during boxing.
4
+eighteen% to “Tag: Saiyan” max base health during boxing.

1
+19% to “Tag: Saiyan” base Blast Defense during battle.
2
+21% to “Tag: Saiyan” base of operations Blast Defense during battle.
3
+22% to “Tag: Saiyan” base Strike Attack and Blast Defense during battle.
4
+23% to “Tag: Saiyan” base Strike Attack and Blast Defense force during battle.

ane
+22% to “Tag: Saiyan” base Blast Defense during battle.
2
+24% to “Tag: Saiyan” or “Tag: Vegeta Family unit” base Smash Defense during battle.
3
+30% to “Tag: Saiyan” or “Tag: Vegeta Family” base of operations Strike & Blast Defense during battle.
4
+35% to “Tag: Saiyan” or “Tag: Vegeta Family” base Strike & Nail Defence force during battle.

one
+22% to “Tag: Saiyan” base Strike Set on during boxing.
2
+24% to “Tag: Saiyan” or “Tag: Vegeta Family unit” base of operations Strike Attack & Defense during battle.
3
+30% to “Tag: Saiyan” or “Tag: Vegeta Family” base Strike Attack & Defense during battle.
4
+35% to “Tag: Saiyan” or “Tag: Vegeta Family” base Strike Attack & Defense during battle.

1
+24% to “Tag: Saiyan” base Blast Attack during battle.
ii
+26% to “Tag: Saiyan” or “Episode: Saiyan Saga (Z)” base of operations Blast Assault during boxing.
3
+30% to “Tag: Saiyan” or “Episode: Saiyan Saga (Z)” base Strike & Blast Attack during boxing.
four
+35% to “Tag: Saiyan” or “Episode: Saiyan Saga (Z)” base Strike & Blast Attack during battle.

i
+17% to “Tag: Saiyan” base Blast Attack during boxing.
2
+20% to “Tag: Saiyan” base Blast Attack during battle.
iii
+22% to “Tag: Saiyan” base of operations Nail Attack & Defense during battle.
4
+23% to “Tag: Saiyan” base Boom Attack & Defense force during boxing.

one
+19% to “Tag: Saiyan” base Strike Defense during battle.
ii
+22% to “Tag: Saiyan” base Strike Defense during battle.
3
+24% to “Tag: Saiyan” base Strike Defense force during battle.
4
+25% to “Tag: Saiyan” base Strike Defense during battle.

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I’1000 a Dragon Ball Legends’ writer who also consistently ranks in meridian 500-100 in the game’south PVP.  I’m not part of the Kefla bandwagon.

Source: https://gamepress.gg/dblegends/top-super-saiyan-team