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Best R5 Monsters Summoners War

Rift Raid (R5) Guide – Squad Builds, Monsters, & Runes


What is Rift Raid (R5) and Why Subcontract It?

Rift Raid Level 5 (R5) is unique content in Summoners War where you lot party upward with two other players to fight the Raid Boss together.

You will accept a team of half dozen monsters that can be placed in either the front end or backline with frontline monsters taking most of the impairment and backline monsters taking much less.

R5 gives you lot some of the best rewards in the game, hither you’ll go Grinds and Enchants that volition allow y’all to supercede and increase the substats on all your runes. Farming R5 will give you a massive boost to the power of your runes and monsters.

In the image below you can see how I can use Grinds to increase the ability of my already strong runes:


Mutual Terms

Hither are some common terms used in Summoners State of war you should acquire before reading this guide:


  • ATB – Set on Bar (attack gauge)

  • Debuff– Harmful Effect

  • Cleanse – Remove Harmful Effects

  • Proc – Activation of Skill or Rune outcome

  • Nat 5
    – Natural five-Star monster


Raid Boss Overview

Agreement the Raid Boss’southward mechanics is the nearly important matter that volition help you successfully build an R5 team.

Here are the important skills and passives that the R5 Boss has that you demand to be aware of:


Breath of Doom

Attacks all enemies and decreases their Set on Power and Attack Speed for 2 turns. Puts them in an oblivious country for 2 turns later the attack. The harmful effect activation rate will increase every bit the level of the Raid increases.


Crush of Doom (Front Line Only Attack)

Targets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases essentially as the target’s Defense decreases. This attack volition target the backline if there are no Monsters left in the frontline.


Rageful Roar

Becomes enraged whenever an enemy gets a plow and the skill will actuate automatically when enraged xvi times. Attacks all enemies, removes all benign effects and recovers the HP in proportion to the number of removed beneficial effects. This assault volition likewise stun all enemies and permanently increase the Boss’south assault ability.


Total Anything

Attacks all party members whenever the dominate loses 25% of the HP. All harmful effects will exist removed and the boss’s stats volition substantially increment when this skill is activated. Crush of Doom and Breath of Doom volition proceeds an additional hit whenever Full Annihilation is activated.


Carnage

When the boss eliminates an entire team of Monsters, the dominate’south attack speed will increase and volition get-go attacking all of the nearby enemies.


Destroyer’due south Revenge (Passive)

The damage of the adjacent assault will increment in proportion to the number of the enemy’due south turn. The harm will reset after the assail.


Ruler of Chaos (Passive)

The iii heads of the dominate will share the assault gauge at the start of the boxing using its chaotic strength. Also, the boss will mitigate HP proportionate damage information technology receives past sharing a unmarried HP amid the 3 heads


Important Skills and Debuffs

  1. Leader Skills (Def%, Res%, Crit Rate%)
  2. Cleanse
  3. Attack Interruption
  4. Heal Block
  5. Set on Speed Slow
  6. ATB Reduction
  7. Defence Interruption
  8. Harm Reduction Passive
  9. Glancing Hit
  10. Other Non-Of import Skills and Debuffs: Attack Ability Buff, ATB Boost, Branding


R5 Team Builds (Rift Raid Level five)


Team Layouts:


Stat Requirements


Frontline Monsters:

  • two-Homo Frontline:
    • HP: 25k
    • Def: 1.5k
  • 4-Man Frontline:

    • HP: 22k
    • Def: ane.3k


Backline Monsters:

  • HP: 20k
  • Def: 800


Speed, Accuracy, & Resistance:

Cleansers and Healers:

  • SPD: 200+
  • Accurateness: xv%
  • Resistance: 70%

Frontline Tanks:

  • SPD: Equally low as possible
  • Accuracy: xv%
  • Resistance: 70%

Damage Dealers:

  • SPD: 150-200
  • Accurateness: 15%
  • Resistance: As much as you can without losing out on damage

Squad Compositions


Double Impairment Dealer


  • Frontline Tank
    – A very tanky monster that provides a lot of the important skills. (Most of the time will be Darion or Dias for their damage reduction passives)

  • Frontline Tank/Fill-in Healer
    – A very tanky monsters that provides a lot of the important skills and heals if your cleanser doesn’t heal.

  • Main Healer
    – Your master healer should pretty much always be Colleen, she provides the most of import skills and debuffs with a powerful heal. There aren’t even whatever Nat v’s that are better than her as a main healer in R5.

  • Cleanser/Fill-in Healer
    – Must have an AoE cleanse on a four plow or lower cooldown. Should either provide backup heals or some other important skill.

  • DMG Dealer #1
    – Y’all need your damage dealers to provide at least 2 important skills. The most common skills you want to provide with your damage dealers are Attack Speed Slow, ATB Reduction, Defence Break, and a Leader Skill. (Monsters that do increase damage based on number of debuffs are very potent here since the dominate will have tons of debuffs on him)

  • DMG Dealer #two
    – You need your damage dealers to provide at to the lowest degree two important skills. The most common skills you want to provide with your damage dealers are Assault Speed Slow, ATB Reduction, Defence force Interruption, and a Leader Skill. (Monsters that do increase damage based on number of debuffs are very potent here since the boss volition accept tons of debuffs on him)


Triple Damage Dealer

For this team limerick to work you lot will need to apply a 4-man frontline with your tank, primary healer, cleanser, and one damage dealer in the frontline.

The frontline damage dealer will accept to take some tanky stats and be on vampire runes so they can survive the frontline.


  • Frontline Tank
    – A very tanky monster that provides a lot of the important skills. (Almost of the time will be Darion or Dias for their damage reduction passives)

  • Main Healer
    – Your main healer should pretty much e’er be Colleen, she provides the nearly of import skills and debuffs with a powerful heal. There aren’t even whatever Nat 5’s that are better than her as a principal healer in R5.

  • Cleanser/Backup Healer
    – Must have an AoE cleanse on a 4 turn or lower cooldown. Should either provide backup heals and another important skill.

  • DMG Dealer #1
    – You need your damage dealers to provide at least two important skills. The nigh common skills you lot want to provide with your damage dealers are Attack Speed Tiresome, ATB Reduction, Defence force Break, and a Leader Skill. (Monsters that do increment damage based on number of debuffs are very strong hither since the dominate will take tons of debuffs on him)

  • DMG Dealer #2
    – You need your damage dealers to provide at to the lowest degree 2 of import skills. The most common skills yous want to provide with your damage dealers are Assail Speed Deadening, ATB Reduction, Defense Break, and a Leader Skill. (Monsters that do increase damage based on number of debuffs are very strong here since the boss will have tons of debuffs on him)

  • DMG Dealer #3
    – You demand your harm dealers to provide at least ii of import skills. The about common skills you want to provide with your damage dealers are Attack Speed Slow, ATB Reduction, Defense Break, and a Leader Skill. (Monsters that practise increment damage based on number of debuffs are very potent here since the dominate volition have tons of debuffs on him)
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Twin R5 Teams

You lot can run both double damage dealer and triple damage dealer R5 teams with twins (annotation with the triple damage dealer setup you will utilize two twins in the backline with a third not-twin damage dealer in the frontline).

The best Rift Raid Level five (R5) squad you tin build is a triple harm dealer twins squad for the following reasons:

  1. They are very reliable.
  2. They have faster runs than whatever other squad competition with equal runes (Not counting whatever cheesy Katarina teams because the vast bulk of players practice not have the runes for those teams to work.)
  3. Will permit yous to salvage runes because y’all can use the twins for your dungeon, rift beast, and ToA teams as well.


Best Monsters For Rift Raid (R5)


Frontline Tanks:



Dias (Dark Death Knight)

R5 Rating: 10/10

Brings To The Table:

  1. 30% Resistance Leader Skill
  2. Damage Reduction Passive: 15% less damage + l% lower risk to be crit
  3. 100% risk to country Attack Break with second skill (Double Hit)
  4. 80% chance to put up Heal Block debuff with starting time skill
  5. 100% run a risk to land Defense Break with 2d skill (Double Hit)

Notes:

Dias is the all-time frontline tank for Raid considering he provides so many of the most of import skills you need all in one monster. He is also one of just 2 good resistance lead monsters for R5.

Since his base defense is so high and his passive reduces so much harm—it’s like shooting fish in a barrel to make him tanky enough for the frontline even on Revenge or team wide stat sets like Fight or Conclusion runes.


Darion (Lite Vagabond)

R5 Rating: nine/x

Brings To The Table:

  1. Damage Reduction Passive: 20% less damage to your squad
  2. lxx% chance to land Attack Break with second skill (Double striking)
  3. 100% chance to state Defense Pause with showtime skill

Notes:

Darion is a great free-to-play substitute for Dias if you don’t have him. While Darion isn’t quite equally good as Dias be provides ii of import debuffs along with a much-needed impairment reduction passive. The damage reduction passives don’t stack and so make certain non to utilize both Dias and Darion on the same team.


Bastet (Water Desert Queen)

R5 Rating: 9/10

Brings To The Table:

  1. 33% Defense force Leader Skill
  2. fourscore% risk to state Attack Break on commencement skill
  3. 75% chance to land Heal Block on second skill (Triple Striking)
  4. 75% adventure to land Defense Break on second skill (Triple Hit)
  5. 75% take chances to land Glancing Debuff on 2nd skill (Triple Hit)
  6. 25% Assault Bar Increase for your team with a shield and Assail Buff

Notes:

Bastet is basically an improved version of Xiong Fei, she offers similar debuffs with a higher adventure of landing them. She also provides a back up attack vitrify and her shield is better sustain than Xiong’s heal buff.


Xiong Fei (Fire Panda Warrior)

R5 Rating: 8/x

Brings To The Tabular array:

  1. 33% Defense Leader Skill
  2. High take chances to land Attack Break on skill three
  3. High chance to land Attack Speed Boring on skill three
  4. fifty% risk to land Defense Break on skill one (Triple Hit)
  5. High hazard to state Glancing Debuff on skill three
  6. Provides small corporeality of fill-in healing

Notes:

Xiong Fei is keen as a second defended frontline tank because he provides a very important leader skill and tons of debuffs. He is good to employ when you don’t have the runes to let your healers, cleansers, or damage dealers tank the frontline yet simply once you accept good enough runes y’all volition replace Xiong with an extra damage dealer.


Fedora (Water Decease Knight)

R5 Rating: 7/x

Brings To The Table:

  1. 25% Defense force Leader Skill
  2. Backup Cleanse on 5-turn cooldown
  3. 100% chance to land Attack Break with 2nd skill (Double Hit)
  4. 80% chance to put up Heal Block debuff with offset skill
  5. 100% gamble to country Defense Break with second skill (Double Hit)

Notes:

While Fedora does provide a good corporeality of important skills & debuffs I don’t recommend building him because Xiong Fei is merely better and is fusible. A lot of players will kick y’all from their R5 runs if you are using Fedora instead of the meliorate frontline tanks.


Main & Backup Healers:



Colleen (Fire Harpu)

R5 Rating: 10/10

Brings To The Table:

  1. 70% run a risk to land Set on Break on first skill (Double Hit)
  2. 100% chance to land Heal Block on 2d skill (Triple Hit)
  3. Decent Heal with 3 turns of Assault Ability vitrify

Notes:

The reason Colleen is the best Raid healer is she provides two of the most of import debuffs in a very reliable way because of all her multi-hits gives the debuffs multiple chances to be practical. Because her showtime skill puts up the most important debuff for R5 (Attack Break) you lot can build her with Revenge runes to make certain Attack Break is always up on the dominate.


Praha (Water Oracle)

R5 Rating: ix/10

Brings To The Table:

  1. 41% Resistance Leader Skill
  2. Huge l% HP Heal

Notes:

Praha’s 41% resistance leader is astonishing because it greatly lowers the stat requirements for your monsters. The 50% HP heal is also pretty big giving you a ton of sustain and allowing you to build Colleen on full Revenge or squad stat rune sets instead of Fierce. She likewise has great base stats so it’s like shooting fish in a barrel to brand her tanky enough for the frontline.


Mihyang (Water Sky Dancer)

R5 Rating: 9/10

Brings To The Table:

  1. Backup Semi-Cleanse
  2. Fill-in Heal
  3. 50% chance to put up Glancing Debuff on first skill

Notes:

Mihyang’s backup cleanse will keep debuffs off your team more than often which will not just requite your team more than survivability but information technology will requite your squad more damage by keeping assault break off them. The backup heal is also great for more sustain, allowing your Colleen to not have to be on Violent.


Chasun (Air current Sky Dancer)

R5 Rating: seven/10

Brings To The Table:

  1. Powerful Heals with Assail Buff
  2. 50% take a chance to put up Glancing Debuff on start skill

Notes:

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Chasun can be used as a frontline tank healer but she’s non that good because she doesn’t provide many important skills or debuffs and takes too many turns which adds to the bosses stun counter.


Cleansers:



Amarna (Light Anubis)

R5 Rating: x/x

Brings To The Table:

  1. Cleanses your team and Heals for 30% on iv-turn cooldown (Volition besides revive a expressionless allies incase someone on your team dies)
  2. 50% chance to Cake Healing on first skill (Double Hitting)
  3. 50% chance to put upwards Defense Suspension on kickoff skill (Double Hitting)
  4. sixty% adventure to put up Branding debuff on 2nd skill (Triple Striking)

Notes:

Amarna is the all-time Raid healer because she provides a cleanse and powerful heal all in one monster while likewise bringing a few important debuffs along with the rare Branding debuff to speed up your runs considerably.

She also has a safety revive congenital into her tertiary skill that could save your run if your frontline damage dealer dies.

Amarna is also a smart healer/cleanser because she won’t employ her 3rd skill unless your squad is low on HP or has debuffs on them.


Lisa (Fire Neostone Agent)

R5 Rating: nine/10

Brings To The Tabular array:

  1. Cleanses your team and teams up with 2 allies which adds more harm and reduces their cooldowns past 1 turn. (On a 4-turn cooldown)
  2. 50% run a risk to put up Glancing debuff on starting time skill (Double Hitting)

Notes:

It might seem like Lisa doesn’t bring much just yous take to realize that when she teams up with other monsters on your team they will employ the debuffs on their first skills and so besides have their second and 3rd skills back upward quicker. Lisa is ane of the best cleansers for certain R5 team comps.


Nicki (Dark Occult Girl)

R5 Rating: nine/10

Brings To The Tabular array:

  1. Cleanses your team and heals based on attack power on a 3-turn cooldown
  2. 35% chance to Block Healing on tertiary skill (5x Hits)
  3. Backup Attack Power Buff on third skill

Notes:

Nicki is a cracking R5 Cleanser because she has a cleanse that also heals on simply a iii-turn cooldown. Her heal likewise heals harm dealers past an enormous amount because it heals based on attack power non HP.

Nicki is a semi-smart healer/cleanser because she won’t use her heal/cleanse unless your team needs it, yet sometimes she will utilize her third skill if it off cooldown even when your team needs a heal or cleanse.

Nicki likewise provides the of import Heal Block debuff and a backup Attack Buff for when the boss strips your Set on Buff from Colleen.


Anavel (Water Occult Girl)

R5 Rating: 9/ten

Brings To The Table:

  1. Cleanses your team and heals based on attack power on a three-turn cooldown
  2. 50% adventure to Defense Break on third skill (Triple Striking)

Notes:

Anavel is great for the aforementioned reasons Nicki is only divergence is she brings Defence Break instead of Heal Block and doesn’t have the backup Attack Power buff. For these reasons Nicki is a little bit better than Anavel simply they are very close.


Jamire (Current of air Dragon)

R5 Rating: 8/ten

Brings To The Table:

  1. Cleanses your team and refreshes your teams cooldowns and then they are ready to be used. (5-turn cooldown)
  2. 70% run a risk to put up Attack Pause on second skill.

Notes:

Jamire is the only cleanser yous tin get away with having on a five-plow cooldown because of his cooldown refresh which volition requite yous much more sustain because your healers volition have their heal back up.

I would nonetheless consider using a second cleanser or Mihyang as your healer. Jamire is as well great because he has very tanky base of operations stats which makes it easy for him to tank the frontline.


Delphoi (Current of air Undine)

R5 Rating: viii/10

Brings To The Table:

  1. Cleanses your team and gives immunity vitrify for ii turns, besides heals for xv% HP on a four-turn cooldown.
  2. 50%-lxxx% chance to put up Attack Speed Slow debuff on first skill

Notes:

Delphoi is a pretty good cleanser because she likewise provides some heals so you don’t demand a second healer and the immunity buff can sometimes come in handy to prevent debuffs from going on your team.

You lot should be able to get her crit rate to around 40%+ which ways she will also get another xix% from the crit leader skill making her Assault Speed Slow state pretty reliably.


Konamiya (Water Garuda)

R5 Rating: 8/ten

Brings To The Table:

  1. Cleanses your team and gives them a small-scale 15% HP heal on a three-turn cooldown
  2. Fills the assault bar of one team member on second skill

Notes:

The reason Konamiya is so corking is his cleanse is on a actually curt cooldown and he as well heals so you don’t demand a second healer in your comp.


Damage Dealers:



Melissa (Wind Chakram Dancer)

R5 Rating: 10/x

Brings To The Table:

  1. 60% chance to put upwardly Set on Intermission on 2d skill
  2. 60% chance to put upwardly Defence Intermission on 2nd skill
  3. 3rd skills damage increases by ten% for every harmful effect on the dominate

Notes:

Melissa is the best R5 impairment dealer because non simply does she bring two important debuffs merely she also does insane damage because her third skill gets a huge damage buff from all the debuffs on the Raid Boss.


Sabrina (Water Boomerang Warrior)

R5 Rating: ten/x

Brings To The Table:

  1. 60% take a chance to put up Attack Break on skill two (Triple Hit)
  2. 100% gamble to put up Heal Cake on skill two (Triple Hit)
  3. threescore% run a risk to put up Defense Break on skill 2 (Triple Hit)
  4. 75% chance to put up Defence force Break on skill one
  5. 35% damage increase for herself and the Chakram Dancer

Notes:

Even later the twins nerf Sabrina is one of the best damage dealers for R5 considering she brings three of the virtually important debuffs along is huge damage and a damage increase for your Chakram Dancer.

Full Sabrina Monster Guide


Talia (Water Chakram Dancer)

R5 Rating: 8/10

Brings To The Tabular array:

  1. Self-Cleanses debuffs on skill two
  2. 50% increased damage when the bosses HP is below 50% for her and the Boomerang Warrior

Notes:

Talia is good but her Wind sister is better for R5 considering she really doesn’t bring anything but damage to the table. Melissa the Wind Chakram volition also exercise more impairment than her in Raid well-nigh of the time while also bringing important debuffs.

Talia’s skill two will also add an extra stack to the bosses Rageful Roar.

Y’all volition also want to build Talia with pure damage for your dungeon teams merely if you lot desire to use her in Raid you will need to sacrifice some impairment to brand her a petty tanky to survive the backline.

Full Talia Monster Guide

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Hwa (Burn down Rakshasa)

R5 Rating: 8/x

Brings To The Table:

  1. 19% Crit Charge per unit Leader Skill
  2. 80% chance to put upwards Attack Speed Wearisome on kickoff skill (20% gamble to Double Striking)
  3. ATB Reduction by 25% on all skills (20% adventure to Double Hitting)

Notes:

Hwa is 1 of the best and nigh mutual harm dealers for R5 considering she is the but good crit rate leader for Raid. She likewise provides 2 of the rarest important debuffs y’all need for a successful R5 team.


Xiao Lin (Water Kung Fu Girl)

R5 Rating: 8/10

Brings To The Table:

  1. 100% hazard to put up Attack Speed Slow with second skill
  2. 80% chance to ATB Reduce by l% with second skill
  3. l% chance to put up Defense Break with skill one
  4. Third skill does huge damage that is increased by 15% for each debuff on the boss.

Notes:

Xiao Lin is similar to Melissa where she brings large damage combined with multiple of import debuffs.

Y’all can also utilise the Low-cal, Dark, or Fire Kung Fu Daughter as a substitute if you lot don’t have the Water i.


Current of air Homunculus (Whirling Wind Path)

R5 Rating: 8/10

Brings To The Table:

  1. 50% chance to put up Heal Block with first skill (Triple Hit)
  2. 100% risk to put up Set on Speed Slow with second skill (Triple Hit)
  3. 100% risk to put up Defense force Break with tertiary skill (Triple Hit)
  4. 100% run a risk to put up Branding with third skill (Triple Hit)

Notes:

The Wind Homunculus provides tons of great debuffs including the super rare Branding which volition make your runs much faster.

The trouble with him is he doesn’t and then as much damage as some other damage dealers and by building him you cede having the Water Homunculus which is much more useful.


Stella (Water Assassin)

R5 Rating: 7/10

Brings To The Tabular array:

  1. 70% ATB Reduction on the 3rd skill
  2. 75% run a risk to put upwardly Defense Intermission on the first skill
  3. 100% chance to put upwards Branding and Silence with the 2d skill (Double Hit)

Notes:

While Stella is out shined by some of the other damage dealers I mentioned in a higher place, having at least i person in your Raid party with a Stella would be optimal to brand sure you accept Branding on the boss.

Besides while Silence doesn’t piece of work on the boss at all what information technology dose do is add together some other debuff on the boss giving your Melissa’south, Xiao Lin’southward, and Brandia’due south extra damage.


Brandia (Fire Polar Queen)

R5 Rating: 7/10

Brings To The Table:

  1. 100% chance to put up Set on Break with the second skill
  2. 100% chance to put upwards Glancing Hit with the second skill
  3. 55% chance to put up Defence Break with the start skill
  4. Third skill does huge damage that is increased past xxx% for each debuff on the boss.

Notes:

While Brandia is keen the issue with her is that in most team comps Xiao Lin is just improve.

Xiao Lin merely does more than damage while providing debuffs that are not covered as much past your supports.


Mei Hou Wang (Burn down Monkey Male monarch)

R5 Rating: vi/ten

Brings To The Table:

  1. 33% Defense Leader Skill
  2. 100% run a risk to put up Defense Intermission with second skill
  3. Immune to the bosses stuns and gains 200% Attack Ability after being hit 10 times

Notes:

Mei Hou Wang is good every bit a Semi-damage dealer and frontline tank. Because of his great base stats and his cocky-sustain he can easily tank the frontline fifty-fifty on a damage dealer build.

His passive that makes him immune to stuns and gives him tons of Set on Power makes him a decent third frontline damage dealer when you need the 33% Defence force Leader Skill.


Argen (Current of air Vampire)

R5 Rating: 6/10

Brings To The Table:

  1. 100% gamble to put up Attack Intermission with 2d skill
  2. 100% gamble to put up Attack Speed Slow with 2nd skill
  3. Has some cocky-sustain on commencement skill
  4. Third skill does pretty good damage and increases by 25% for each debuff on the dominate

Notes:

Argen is a keen free-to-play (F2P) harm dealer that tin supercede Hwa or Xiao Lin until you go them.

The only trouble with Argen is his debuffs aren’t as good and his harm is lower likewise.


R5 Team Lineups

Here are a few basic team lineups y’all tin utilize.

If you lot really want to build the best team possible for your stage of the game I would recommend you check out our Ultimate Progression Guide.

In at that place we go in-depth on what are the all-time teams to use for all stages of Summoners War, from super reliable early on game teams to cease game speed teams.

(We fifty-fifty cover some crazy twin speed teams that volition allow you to use the twins for dungeons and Raid so you lot don’t demand to build and rune tons of dissimilar monsters for PvE)


Example Team #ane (Safer)

This team is a great starter team, its safety and doesn’t require strong runes.

  • Frontline: Dias (L), Xiong Fei (L)
  • Backline: Colleen, Konamiya, Hwa (L), Xiao Lin
  • Replacements: You can replace Dias with Darion but y’all won’t exist able to use the resistance leader if your other 2 partners don’t have it. Yous can also replace Konamiya with a college rated cleanser. You can also replace either Xiao Lin or Hwa with Argen if you don’t have either of them.

Example Team #two (Faster)

This team will exist faster run times but will crave better runes to be as reliable equally the safe team example.

  • Frontline: Dias (L), Colleen, Konamiya, Xiao Lin
  • Backline: Hwa (L), Stella
  • Replacements: You can replace Dias with Darion just you will merely have 1 leader skill option. You can also supervene upon Konamiya with another cleanser that also heals. You tin can likewise replace ane of the damage dealers with the Fire Money and put him into the frontline while moving Xiao Lin to the backline. You can also supersede Stella with some other damage dealer similar the Wind Homunculus.


Quick Summary and Determination:

  • Rift Raid Level 5 (R5) is the most effective mode to increase the ability of your runes and monsters after yous’ve farmed a adept amount of GB10 and DB10.
  • Beingness successful in R5 comes down to having a team composition that has multiple sources of each of import debuff along with the other requirements listed in the article above.
  • Subsequently you accept a good team composition you will demand to make sure you build your monsters with the correct runes and stats, in the Ultimate Progression Guide I breakdown exactly how to rune every R5 monster.



Source: https://www.swmasters.com/blog/r5-guide