has a special in-game feature called the Legendarium. Information technology’southward a panel that y’all can admission to grant you lot legendary skills or passives. Here’s our mini-guide to help you out.
This guide is intended for
Torchlight III‘due south early access phase and certain mechanics may change in due course. For more information, bank check out our
guides and features hub.
Torchlight III: The Legendarium’s legendary skills and passives
Throughout your adventures in
Torchlight Iii, you’ll unlock several of the Legendarium’s legendary skills and passives. However, yous can only equip upwards to three of these. The first slot is unlocked at level three, and the remaining ones at levels 20 and 40. As mentioned in our beginner’s guide, you’ll likely only grind up to level 35 or and then since
the game’s final deed
(and enemies that provide more XP) won’t exist out until June 30.
Now, permit’southward say that you have unlocked a few slots already, how, then, volition you equip legendary skills and passives via the Legendarium? Well, first, you’ve got to construct an Enchanter’s Altar in your
personal fort. This is function of a short tutorial sidequest early on in
Torchlight III‘south entrada.
Once yous’ve done that, you can start
enchanting your gear
or breaking downwards items to plow them into essences. But, that’s not all. The Enchanter’s Altar also lets you obtain the legendary skills associated with legendary items that you break down.
In turn, these passives will exist made available via the Legendarium panel. These will have multiple tabs depending on the types of passives that can exist selected.
All the objects you lot’ve synthetic in your fort, equally well as the Legendarium passives you’ve unlocked, have account-wide progress. Your alts will be able to make use of them.
These are specific to the course you have selected and, mostly, will require y’all to break down legendary weapon and armor pieces for that class. For instance, the Dusk Mage’southward legendary skills can’t exist equipped by a Sharpshooter and vice versa. Beneath, you’ll discover some examples of the items that you lot need to disenchant in order to gain their corresponding furnishings.
- Arc of Low-cal – Casting Holy Bolt has a 50% chance to cast Absolver.
- Brilliant Herald – Radiant Smash gains +500% weapon damage; has a half-dozen-second cooldown and no longer infuses enemies.
- Angelic Boots – Casting a cooldown skill grants yous mana-infused, restoring 5% of your mana every second for 3 seconds.
- 3C#7R4 Repeater – Rapid Fire’s weapon harm bonus is increased to twenty stacks.
- Blight Maw – Poison Dart fires an boosted ii darts in a spread.
- Musketeer Robe – +1 skill level to all Charlatan skills.
- Musketeer Pauldrons – Using a potion restores a charge of your Ghost Visage motion skill.
- Lil’ Drake – Cede to Goose skill leaves a burning surface area afterwards bear upon; does 50% weapon damage that lasts 6 seconds.
Although weapon-based passives nevertheless require yous to dismantle legendary weapons via the Enchanter’s Altar, these aren’t necessarily restricted to a specific class. Here are some examples:
- Frenzi’south Bract – Hitting an enemy with your basic assail increases your attack speed with basic attacks by five% for 5 seconds; stacks upward to 10 times. This is a decent skill for early-game leveling in
just in example you desire to avert some of the starter skills and don’t want to
- Firestarter – Casting your
earns you a Fire Charge. Using your basic assail expends a Burn Charge to cast a fireball that does xl% weapon damage. With Firewall equipped, casting your relic skill nets you two Fire Charges.
- Firewall – Blocking an assault allows y’all to counter with a fireball that does 75% weapon damage; empowers the Firestarter legendary item. Both the Firewall and Firestarter synergize well with the
Flaming Destroyer relic.
- Snecko Stick – Using your basic attack launches three poison bolts that exercise 40% weapon damage.
Much similar the weapon-based passives, these crave you to dismantle legendary armor pieces to gain their effects via the Legendarium. These are also not locked to a specific class. Here are some examples:
- The Wanderer’s Hood – +1 charge for move skills; gain motion skill charges 20% faster. This is one of the most useful legendary passive skills to have since you’ll likely want to motility effectually often. For instance, Sharpshooters rely on Ghost Visage not just to evade enemy attacks, but as well to boost their disquisitional hitting run a risk stat. Choice this one as soon as you accept a movement skill to increment your survivability and utility.
- Headhunter – When you kill a unique or legendary monster, you proceeds a random shrine issue. This is partially useful, insofar every bit just leveling or while still scrounging for other legendary skills. It’s mostly just to help you articulate the remaining mobs in an area assuming you’ve already eliminated the boss.
- Arc-Powered Chest – Killing voltura or automaton enemies grant you the Lucky Adventurer vitrify for 30 seconds. This vitrify gives +xx% particular luck and +10% movement speed which is ideal for dungeon delves and opening chests.
- Skittering Breast and Woodsbeast Peak – These give yous the Lucky Charlatan buff as well, though it comes from killing hyvid and goblin foes respectively.
The concluding tab in the Legendarium panel concerns passives related to your pets. These are obtained later disenchanting
(ie. collars) and will confer the bonuses listed therein. Here are some examples:
- Damsel’southward Neckband – Whenever a pet hits an enemy, recover 3% health for both your character and your pet.
- Token of Contamination – Your pet poisons nearby enemies, dealing 40% weapon damage every second. This synergizes well with the
due to the poison effect.
- Token of Rapid Bartering – Your pet returns from town 90% faster. Commonly, sending away your pet will crave you lot to look a couple of minutes until information technology returns. The massive cooldown reduction will have your friendly companion return within a few seconds.
In the stop,
Torchlight Three‘s Legendarium characteristic is there to requite y’all additional boons via legendary skills and passives. Most of the customization you’ll do will come from your chosen form’ skill selections besides every bit the relics you’ve leveled up. The Legendarium, meanwhile, provides a bit of flavor that tin can, hopefully, synergize with your playstyle. Since you can but equip up to iii of these (and the last slot won’t become available until y’all focus on grinding higher-level enemies), very few would get extremely integral to your progression (ie. The Wanderer’southward Hood).
At best, you’ll desire to exercise the post-obit:
- Sacrifice items you don’t demand (except for legendaries) to your
until information technology’s fully-grown. This will permanently increase your Gear Luck stat by a piffling bit.
- Low-level legendaries or those you don’t need should be cleaved down using the Enchanter’due south Altar. Not but will yous proceeds legendary essences for enchanting purposes, merely you lot’ll also exist able to select these perks via the Legendarium.