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Fire Emblem Fates All Talents

Video game for the Nintendo 3DS

2015 video game

Fire Emblem Fates


Packaging artwork for the special edition of
Fates, featuring the complete principal cast

Developer(s) Intelligent Systems

[a]
Publisher(due south) Nintendo
Manager(south) Kouhei Maeda
Genki Yokota
Producer(s) Masahiro Higuchi
Hitoshi Yamagami
Designer(s) Yuji Ohashi
Masayuki Horikawa
Ryuichiro Koguchi
Programmer(s) Takafumi Kaneko
Yuji Ohashi
Artist(s) Toshiyuki Kusakihara
Yūsuke Kozaki
Writer(south) Shin Kibayashi

Yukinori Kitajima
Nami Komuro
Composer(s) Takeru Kanazaki
Hiroki Morishita
Rei Kondoh
Masato Kouda
Yasuhisa Baba
Series
Fire Keepsake
Platform(due south) Nintendo 3DS
Release

June 25, 2015


  • Birthright/Conquest


    • JP:

      June 25, 2015

    • NA:

      February 19, 2016

    • Eu:

      May 20, 2016

    • AU:

      May 21, 2016


    Revelation

Genre(s) Tactical role-playing
Mode(s) Single-player,
multiplayer


Fire Emblem Fates


[b]

is a
tactical role-playing
video game for the
Nintendo 3DS
handheld video game console, developed by
Intelligent Systems
and
Nintendo SPD
and published by
Nintendo. Information technology was released in June 2015 in Japan, then released internationally in 2016. It is the fourteenth installment in the

Fire Emblem

series
[c]

and the 2nd to exist developed for Nintendo 3DS afterwards

Burn Emblem Enkindling
. Unlike previous titles,
Fates
was released in three versions, each following a unlike storyline centered on the same characters:

Birthright


[d]

and

Conquest


[e]

equally physical releases, and

Revelation


[f]

equally
downloadable content.

The overarching story follows the protagonist, a customizable Avatar named
Corrin
past default, as they are unwillingly fatigued into a war between the Kingdoms of Hoshido (their birthplace) and Nohr (their adopted habitation), and must choose which side to support. In
Revelation, the Avatar rallies both sides against the true mastermind behind the war. The gameplay, which revolves around tactical motion of units across a grid-based battlefield, shares many mechanics with previous
Fire Keepsake
games, although some elements are unique to each scenario.

After the disquisitional and commercial success of
Awakening, evolution began on
Fates, with the staff of
Awakening
returning to their previous roles. The team’south main concern was calculation new features and refinements to the original gameplay, and improving the story, which had received criticism from some fans. To this terminate, author
Shin Kibayashi
was brought in. To prove all sides of the story and provide players with unlike
Fire Emblem
experiences, the game was split up up into multiple versions. Upon release, it met with highly positive reviews:
Birthright
was generally seen as a good starting place for new players,
Conquest
was praised for its challenge, while
Revelation
was noted as a proficient middle footing betwixt the two releases.

Gameplay

[
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]

In
Fire Emblem Fates, the player begins by customizing the main character. Their gender, appearance, and proper name tin be changed to the player’south preference. At the game’south beginning, there are three difficulties: Normal, Hard, and Lunatic. There are also modes that dictate the fate of characters in battle should they exist defeated. In Classic Mode, a fallen unit is subject to
permanent death, a recurring mode in the
Fire Emblem
series that removes fallen characters from the residue of the game. Coincidental Mode enables units to be revived at the stop of a battle. The new Phoenix mode revives units on the following thespian plow.
[6]


[7]

Each version of
Fates
is focused around a different gameplay fashion. The gameplay of
Birthright
is similar to the prior installment

Burn Emblem Awakening

and features opportunities to gain extra gold and feel. In contrast,
Conquest
rewards players limited experience and currency per completed map. Also included are additional objectives in battle such as defending a base of operations or suppressing enemy forces, and some levels have a limited number of turns.
[viii]

Revelation
uses a mixture of elements from
Birthright
and
Conquest: while offer opportunities for aureate and experience as with
Birthright, information technology provides varied objectives and strategic elements similar to
Conquest.
[ix]

A new feature introduced to the series is “My Castle”, in which the player is able to create a base for their army, where they can institute shops, purchase weapons and items, and interact with allied characters. Shops can be leveled upward, which allows the player to choose from a wider range of items to buy. Players tin run a subcontract in their base, allowing them to make nutrient. At the restaurant in the base, they can serve food, which will grant characters who consume information technology positive effects; notwithstanding, some foods can too have negative furnishings. The role player’due south personal quarters are also located here; the player tin employ them to interact with detailed models of other characters and the Avatar’s spouse (if applicable). Players are able to visit other players’ bases using the
StreetPass
functionality of the Nintendo 3DS. During a visit, they can fight the other histrion’s army, purchase items, and recruit characters. Every bit different items are available in the 2 versions of the game, this allows players access to items that normally would be unavailable.
[10]

Battle system

[
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]



Screenshot of a battle in
Fire Keepsake Fates, showing 2 characters about to fight one another. The basic mechanics of the battle arrangement are all displayed.

Battles take place on a filigree-based battlefield, with turns beingness given for players and enemies. During an attack, the view transitions from a
top-down perspective
to a
third-person view. Environments and terrain vary betwixt levels, ranging from mountainous regions to flatlands. A unique ability members of each kingdom’s royal family unit have is the power to use Dragon Veins, which are special map tiles that enable them to change the environment in favor of their side.
[11]

Like previous games in the series,
Fire Emblem Fates
features a “weapon triangle” – a system where certain weapons take advantages over others. However, in
Fates
the triangle differs from previous installments, with swords and magic defeating axes and bows, axes and bows besting lances and hidden weapons, and lances and subconscious weapons overpowering swords and magic. Weapons in
Fates
do not have a express-use immovability system sans staves; instead, stronger weapons will lower some of the user’south abilities. For example, while the Dauntless Sword allows its user to attack twice, it as well lowers their defense and magic defense stats.
[12]

Units are assigned a unique
character class: in boxing, each unit’s usable weapon types and range of motion are pre-adamant past their grade.
[eleven]

Each grapheme begins the game with a starting class: the primary protagonist begins as a Nohr Prince/Princess, while Azura begins every bit a Songstress. The classes of each version of
Fates
are as well singled-out from each other, drawing from their respective nation’south aesthetics.
[thirteen]


[14]

Using special items known as “Seals”, classes can be evolved or changed: effects of various Seals range from upgrading a character’s class, changing form completely, raising their experience level, or altering their stats.
[15]

Character relationships are developed during and between boxing, besides known every bit Support, which can exist viewed in conversations via the Back up carte du jour exterior of battle. Battling with an side by side or paired-up unit gives advantages, such as blocking an attack or attacking alongside the currently controlled unit of measurement. Outside battle, relationships betwixt characters can be fostered to the point of marriage and children. These children’south appearance and abilities are determined by their parents.
[11]


[16]

Using a particular Seal, kid characters can also take on boosted skills from parents.
[15]

The game also introduces ii other Seals for changing classes, the Partner and Friendship Seals, which allow the user to gain the grade of their spouse or best friend respectively (provided the class is compatible and that an Due south or A+ Support rank is reached respectively).
[15]

The game features
online multiplayer. Having v maps as standard, matches tin can exist carried out with select players, random players, or through local multiplayer. Random battles are played either with standard rules, or with special limitations. The Fog of State of war environmental issue is removed, and turns take limits of 5 minutes.
[17]

In add-on,
Fates
features
Amiibo
back up for the starting time time in the series, with four
Fire Emblem
characters from the

Super Blast Bros.

series actualization as recruitable units:
Marth,
Ike,
Robin, and
Lucina.
[18]

When scanned, the grapheme represented by the figurine will appear inside My Castle, and subsequently talking with them three times they tin can be fought in battle. When defeated, they go allies that bring together the master campaign. Talking with them prior to the fight gives the role player themed items, such as Marth’s tiara or Lucina’s butterfly mask. Amiibo functionality is unlocked after the narrative splits and My Castle is unlocked.
[19]

Synopsis

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]

Setting and characters

[
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]

Fates
is primarily set in the territories of the kingdoms of Hoshido and Nohr. Their royalty share a similar line of descent from ancient
dragons, but each kingdom worships dissimilar dragon deities, and so be in a country of war. Little do they know that there is as well another dragon deity; the dragon Anankos, ruler of the kingdom of Valla. This realm is located under the Bottomless Canyon which separates Hoshido and Nohr. Anankos has usurped the throne of Valla and is intentionally provoking war betwixt the two kingdoms.
[xx]

In the
Subconscious Truths
DLC, information technology is revealed that Anankos was formerly a kind dragon who gave wisdom to humanity, just his growing power and disability to ascend to the spirit realm with the world’s other dragons began corrupting him. After he killed Valla’s king in an uncontrolled fit of bestial rage, he finally went mad: his remaining sanity and kindness took temporary shelter in a human form and fathered the Avatar before dying, while his dragon self began an insane crusade to destroy humanity.
[20]


[21]

The central character is the Avatar, named
Corrin
by default, whose proper name, gender, and appearance can be customized by the histrion. A member of the Hoshidan imperial family, they were captured by Nohr at a young age. They accept the unique ability of transforming into a dragon. The other central character is Azura, a member of the Nohrian royal family who was kidnapped by Hoshido equally function of their efforts to rescue Corrin. Holding ability over water, she is 1 of the companions to join Corrin in whichever story route they cull. The main characters amidst the Hoshidan royal family unit include Corrin’south siblings Ryoma, Takumi, Hinoka, and Sakura. Ryoma and Takumi wield the Legendary Weapons of Hoshido, the Raijinto
katana
and the Fujin
Yumi. The primary characters from the Nohrian kingdom include Corrin’s guardian, Gunter, and their adoptive siblings Xander, Camilla, Leo, and Elise. Xander and Leo respectively wield the Legendary Weapons of Nohr: the sword Siegfried and the tome Brynhildr.
[xiii]

Other characters include Corrin’due south mother, Queen Mikoto of Hoshido; Male monarch Garon of Nohr; Sumeragi, the former king of Hoshido and married man of Mikoto; and Anankos, the dragon ruler of Valla and Corrin’s claret begetter.
[20]

Several years prior to the showtime of the game, Hoshido’s King Sumeragi is ambushed by Nohr’s King Garon during a fake peace treaty talk between the nations and is killed. King Garon kidnaps Sumeragi’s young child, Corrin, and decides to enhance them to serve his purposes. Meanwhile, back in Hoshido, without their male monarch, Sumeragi’s wife Mikoto becomes the new ruler of the kingdom.
[20]

Plot

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After coming of age, Corrin is sent by Garon to inspect a Hoshidan fortress above the Bottomless Canyon. All the same, 1 of Garon’s men, Hans, provokes a battle with the Hoshidans and throws Corrin’s mentor Gunter into the Canyon. Corrin is found and captured by Hoshidan soldiers, who recognize them as a long-lost member of the Hoshidan royal family. Corrin is brought to run across their claret relatives and Azura at the capital city. All the same, soldiers assail the city and a hooded assassin attempts to kill Corrin. Mikoto shields them at the toll of her life. In the aftermath, Corrin comes into possession of a legendary sword called Yato, said to belong to the one who will save the world. In the opening battle between the 2 kingdoms, Corrin’southward 2 families run into, and Corrin is forced to choose between siding with Hoshido and Nohr. In the
Birthright
and
Conquest
routes, Corrin chooses either their biological or adopted family, respectively. This causes them to be denounced by the other side, and they are gradually forced to fight them.
[20]

In the
Birthright
route, Corrin helps their Hoshidan kin defend their country from invasion by Nohr. Subsequently confrontations with Corrin, Camilla and Leo’due south lives are spared. With the assistance of Elise and Shura, the human who kidnapped Azura from Nohr, Corrin and their visitor invade the Nohrian capital. Elise is killed when she attempts to stop Corrin and Xander from fighting, and Xander falls into despair and forces Corrin to kill him. Corrin then faces Garon, killing him with the Yato afterwards it is infused with added ability from Ryoma and Takumi’s Legendary Weapons. Withal, Azura dies after having overused her singing powers to weaken Garon. In the epilogue, Ryoma is crowned rex of Hoshido and Leo is crowned king of Nohr, and peace is forged between the two kingdoms.
[22]

In the
Conquest
route, Corrin both fights in the war against Hoshido, and works with their adoptive family unit to alter Nohr’s vicious reputation from inside. One night, Corrin finds Azura wandering lonely and follows her, ultimately being transported into the invisible kingdom of Valla. There, Azura reveals that King Garon has been replaced past an impostor. Corrin then decides to have Garon sit down upon the magical throne of Hoshido, which will remove the faux Garon’southward disguise. During the invasion of Hoshido, the Nohrians spare Hinoka and capture Sakura, while Takumi, whose behavior has become increasingly erratic and violent throughout the state of war, plain dies by jumping off of a rampart. Garon orders Corrin to kill Ryoma. After their fight, Ryoma spares Corrin the pain of killing their own blood brother by
killing himself. Infusing the Yato with the power of Xander and Leo’south Legendary Weapons, Corrin confronts and kills the faux Garon. However, a crazed Takumi all of a sudden appears and attacks them, and it is revealed he has been long dead and his body is possessed. Corrin destroys Takumi’s body to free his soul. Azura overuses her powers as in the
Birthright
road, but her death is non seen and she is instead marked as missing. In the epilogue, Hinoka is crowned queen of Hoshido and Xander is crowned king of Nohr, and a peaceful alliance betwixt the ii kingdoms is formed.
[23]

In the
Revelation
route, Corrin rejects both Hoshido and Nohr, and is denounced as a traitor past both. They flee with Azura and one of their retainers through the Bottomless Canyon to the kingdom of Valla. Azura explains that the rex of Valla, the dragon Anankos, has plans for humanity’southward devastation; he is the one who killed and replaced Garon, and he is responsible for Takumi’s descent into madness in the
Conquest
route. Azura too reveals her history as the girl of the king Anankos usurped, and that a curse placed by Anankos will kill them if they reveal Valla’south being to anyone outside its borders. The two decide to impale Anankos. Fleeing Valla with Gunter, who survived his fall into the chasm, Azura reveals that they must unite Corrin’s twin families before a natural issue which will seal the passage for decades. Corrin travels through Hoshido and Nohr, gradually gaining the trust and fidelity of their hereditary and adopted families. They also larn that their sword Yato is the “Seal of Flames”, which when combined with the other families’ Legendary Weapons will become the Burn down Emblem, capable of killing Anankos. In one case the group enter Valla, the party heads to confront Anankos. During their journeying, they battle the resurrected bodies of Mikoto, Azura’s female parent Arete, and Sumeragi, the latter of whom is revealed to be Mikoto’s assassin. During their boxing with Mikoto, Corrin learns that they and Azura are maternal cousins, making Corrin heir to Valla’s throne. The group is eventually betrayed by Gunter, who was possessed by Anankos since first coming to Valla, but Corrin succeeds in freeing Gunter from Anankos’ control. When they face Anankos, they are initially helpless, simply Ryoma, Takumi, Xander, and Leo feed the power of their Legendary Weapons into Yato, transforming it into the Burn down Emblem. Nigh death after existence defeated, Anankos summons and eats the impostor Garon to regain his force, but is finally destroyed with the Fire Keepsake. In the aftermath, Valla is reestablished on the surface, Azura crowns Corrin its new ruler, and an everlasting peace is established betwixt the iii kingdoms.
[24]

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Downloadable content

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]

Paid additional content was released aslope the games, in the course of extra levels used to improve the units’ force or gather exclusive resources. A series of boosted storylines were likewise released to expand on the main narrative. The first is
Before Awakening, in which Corrin is transported to Ylisse, the setting of

Fire Emblem Awakening
, and aids its heroes Chrom, Frederick, and Lissa in fighting off the forces of Valla. The second,
Hidden Truths, centers around
Awakening
characters Owain, Inigo, and Severa as they are contacted by a mysterious effigy who asks for their help in saving Valla. To this end, they are given new powers and names: Odin, Laslow, and Selena. The trio ultimately join with the kingdom of Nohr as retainers.

The
Heirs of Fate
saga, released after the residual of the DLC, focuses around the game’s child units. 2 separate versions of the Avatar’s kid Kana, one male person and one female, each journey with members of each version’s bandage to detect why a group of mysterious soldiers attacked their homes. It is revealed that they were never truly in their homes, equally Anankos had transported them to Valla and attempted to trick them into killing each other. Still, Azura’s son, Shigure, breaks the illusion and bands the two Kanas’ armies together, only to leave them to face Anankos solitary with the hidden verse of his mother’s vocal. Nevertheless, the army finds a way back, and helps to defeat Anankos i final time.

Development

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The previous title in the series,
Fire Emblem Awakening, was planned to be the last in the series due to decreasing sales. The game was a worldwide commercial success, prompting Nintendo to greenlight a new entry.
Fates
was co-developed by regular
Burn Keepsake
developer
Intelligent Systems
and
Nintendo SPD, with the main staff of
Awakening
returning to their corresponding roles for
Fates: they were Intelligent Systems’s Kouhei Maeda as director, Nintendo SPD director Genki Yokota, Nintendo producer Hitoshi Yamagami, art manager Toshiyuki Kusakihara, and character designer
Yūsuke Kozaki. Yokota’s work on the game ran parallel with his piece of work on

Xenoblade Chronicles X
. Masahiro Higuchi,
Awakening
s projection director, came on lath as a producer. Co-ordinate to the original staff, the request for a sequel was a shock as they had all adult
Enkindling
assuming it would be the last in the series.
[3]


[25]

During its early on pattern stages,
Fates
was given the working championship “Burn down Emblem 3DS Ii“.
[26]

The game’s cutscenes were animated by Studio Anima, returning from
Enkindling, while storyboarding was handled past Spooky Graphic.
[27]


[28]

To develop the multiple versions, ane core team worked on the game’south shared assets, while additional teams handled individual level pattern.
[29]

The gameplay was refined and expanded from the version they used in
Awakening. The “My Castle” characteristic was suggested by Maeda as an alternative activeness for players, and to provide a means for getting to know the main characters outside battle. The amount of content included in the characteristic made some staff comment that information technology could be its own game. The social elements of My Castle were originally going to be exclusive to
StreetPass, but information technology was suggested that players in areas with low StreetPass activeness should be able to access the functions through a normal Internet connectedness. Some ideas idea up past Maeda for before titles, such as the Dragon Vein ability and the way skills were inherited by second generation characters, were also implemented. Due to the necessity for multiple versions, map designing became a larger task than anticipated, with very few maps being shared betwixt versions.
[3]

The Phoenix Mode was included to bring new fans into the series, a philosophy that they had neglected up until
Awakening
and improved for
Fates.
[thirty]

For the get-go time in the
Fire Emblem
series, the option for the chief grapheme to
ally a character of the aforementioned sexual practice
was included: the potential male and female person partners respectively appear in
Conquest
and
Birthright, and both appear in
Revelation. According to Nintendo, this move was done to reverberate the diverseness of their player base of operations.
[31]

The 2 kingdoms were based upon dissimilar cultures: Hoshido was themed afterward
Japan, while Nohr used a Medieval European setting similar to earlier
Fire Emblem
games.
[xxx]

The kingdoms of Hoshido and Nohr were designed to contrast each other in a diverseness of ways, with the about obvious being its compages: Hoshido was themed around light and air, while Nohr was themed around darkness and stone.
[32]


[33]

When development first started, the team unanimously decided to ask Kozaki to render as grapheme designer, every bit he had been for
Awakening. The sheer number of characters this approach entailed made the staff worry nigh whether Kozaki would be willing to return.
[30]

The Hoshido characters’ clothing were influenced by Japanese culture and character designs drew inspiration from well-known people in Japan: a master instance was Ryoma, whose wearable was based on
samurai, including historical figures such every bit
Takeda Shingen, along with incorporating animal motifs such as lions. The colors used in their clothing were varied and mainly vivid to emphasize the country’s focus on light.
[32]

For Nohr, a “vampire-like taste” equivalent to
nighttime fantasy
was used to highlight it as a kingdom where the sun did not shine. Kozaki used blackness and purple as central colors in character designs to create a cold and unified prototype. The nobility of Nohr were given like pattern elements to represent their familial connections.
[33]

The first character Kozaki designed was the Avatar. Kozaki did not put much thought into their general advent, just took care about their wear so that it was non overtly styled after either Hoshido or Nohr, keeping the neutrality of the player up to the master story conclusion point. They were given bare feet due to the animalistic impression Kozaki had subsequently hearing of their strong ties to dragons, along with creating a “hook” for players equivalent to other characters in the game.
[33]

The main primal artwork, showing the ii families together, was described by Kozaki as “a pain to depict” due to their clashing designs, and was the betoken of much discussion by staff before it was finalized. Azura was not included in artwork for the 2 physical editions, just she was more prominently presented in artwork surrounding
Revelation
as she played a much larger role in the story.
[34]

Scenario

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During the initial planning stage, the team reviewed how fans and critics had responded to
Enkindling. While the gameplay and graphics were positively received, the story had been criticized for being too unproblematic by some long-time fans, fifty-fifty though new players canonical of it. To that end, they decided to write a story that would appeal to series veterans as well as newcomers. The concept of the story changing depending on which protagonists the main graphic symbol sided with, originated from Yamagami’s memories of the
offset
Fire Keepsake
game
, which allowed for choosing different protagonists but did not alter the story. Wanting to play from both sides of a conflict and testify both sides every bit neither good nor evil, the team decided to create multiple versions of the game. Initially, the program was just for a choice between one of the ii kingdoms, just Yamagami wanted a third neutral path where neither side was chosen, so a third version of the game was planned. The game’s Japanese subtitle, “if“, came from the sheer number of choices featured for players in the game. The English title “Fates” referred to the concept of the main character shaping and changing their fate by choosing a side.
[3]

Afterward the creation of the three storylines, the team needed to make the determination to split
Birthright
and
Conquest
into dissever physical releases. This was because packaging them every bit a single release would have necessitated raising the game’s price to the equivalent of a two-game parcel, which would not benefit people who wanted to play i single version. Some other reason for this decision was how piece of cake information technology had become to add the other versions on as cheaper
downloadable content
(DLC). This opened upward the pick for players to run through the game until the crucial conclusion indicate in Chapter vi, then purchase the alternate routes equally downloadable content then they had different choices. Each route was estimated to have the same amount of gameplay and story content as
Awakening.
[8]

Equally the plans for three different versions of the game appeared, the staff realized that it was impossible to write three storylines in-house. After searching through known video game writers, they decided to consider writers in other fields. The writer suggested past Maeda was
Shin Kibayashi, who was famous in Japan for his piece of work on multiple manga and television series. Kibayashi was initially approached by Kozaki through their shared editor, and was pitched the project by the staff in December 2012. Kibayashi was going to refuse the project every bit he had a tight work schedule, but after both he and his daughter played through a copy of
Awakening
provided by staff, Kibayashi decided to accept and wrote an initial draft story. Despite his initial minimal commitment of a ten-page summary for each storyline, he became fond of the characters and felt that 10 pages were not plenty, and thus the full summary for
Birthright
extended to about 500 pages. Later delivering his work, he then wrote summaries of equal length for
Conquest
and
Revelation, driven by the need to create a high-quality story, partially to surpass his daughter’southward pressuring expectations, and ended up writing enough script to fill ii books. While the Japanese titles for
Birthright
and
Conquest
were written in
kanji, the tertiary storyline’s title was written in
katakana
to distinguish it from the other 2.
[3]

A great deal of the character traits for the royals of Hoshido and Nohr were contributed by Kibayashi.
[29]

After he had done his work on the storylines, other writers took over much of the residual of the piece of work.
[35]

The principal scenario writer for the
Revelation
storyline was Yukinori Kitajima, a author associated with the

Senran Kagura

series. He and other staff from his scriptwriting company Synthese also wrote the support conversations for
Birthright
and
Conquest.
[36]

One of the principal writers for all iii story routes was Nami Komuro, who had previously worked on
Awakening.
[25]


[26]

Music

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]

The game’s soundtrack was created by multiple composers. Intelligent Systems’s Hiroki Morishita and T’s Music’southward Rei Kondoh previously worked on
Awakening, while

WarioWare

composers Takeru Kanazaki and Yasuhisa Baba of Intelligent Systems, and

Monster Hunter

composer Masato Kouda of Blueprint Wave joined the team as newcomers. Longtime series composer
Yuka Tsujiyoko
acted as a supervisor.
[37]


[38]

Morishita and Kanazaki wrote the majority of the game’s tracks. Arrangements were handled by Morishita, Kanazaki, Kondoh and Kouda. Many of Tsujiyoko’s tracks for earlier
Burn Emblem
titles were remixed for apply in
Fates.
[38]

The game’south theme song, “Lost in Thoughts All Alone”,
[g]


[39]

was written past Morishita, with lyrics by Maeda, and sung past Japanese pop singer
Renka, who also provided Azura’s in-game singing voice.
[37]


[38]

The developers were looking for a singer who could do justice to their vision for the character, and when they heard Renka’due south audition, they instantly decided that she was right for the role. According to music personnel, several amongst them cried when they first heard her performance.
[37]


[forty]

Multiple versions were used throughout the soundtrack.
[38]

Azura’southward normal vocalization piece of work is performed by Japanese vox actress Lynn. In the English version, Azura’s speaking and singing voice were provided by Rena Strober.
[41]

The lyrics were adapted into English by Audrey Drake.
[42]

An official soundtrack album,
Burn down Emblem if Official Soundtrack, released on April 27, 2016 through the Symphony No. 5 label of Tablier Communications. The album contains seven discs of music from all iii versions of
Fates, and a booklet featuring commentary from the composers. Likewise included is a special DVD containing remixes of tracks from both
Fates
and previous
Fire Emblem
games, high-definition versions of the three opening cinematics, and cutscenes from
Birthright
and
Conquest
featuring alternating versions of a dance sequence with Azura.
[43]

The soundtrack, having eight disks in full, is one of the largest unmarried game official soundtracks always released.
[44]

“Lost in Thoughts All Lone”, Renka’southward debut single, was released as a regular CD edition and a special DVD edition featuring a music video on July 1, 2015.
[37]


[twoscore]

It was also included as function of the main soundtrack release.
[38]

Release

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]

Fates
was announced for all regions via a Nintendo Directly broadcast in January 2015. It was announced in Japan as
Fire Emblem if.
[45]

Its English championship was revealed during the
Electronic Entertainment Expo 2015.
[46]

Fates
was released in multiple versions.
Birthright
and
Conquest
both received a physical release on June 25, 2015 in Japan, which was announced for a 2016 release in the W.
[31]


[47]

Players who purchase a physical copy of either version can download the other version as DLC for a reduced toll.
[47]

Revelation
was released exclusively equally downloadable content on July 9, two weeks subsequently the concrete release of
Fates.
[48]

In addition to the standard releases was a special edition giving access to
Birthright,
Conquest, and
Revelation.
[47]

The western release also follows the release pattern used in Japan. In N America, the physical versions were released first in February, with the third storyline coming later as DLC in March.
[31]


[49]

In Europe, the physical editions were released on May 20, with
Revelation
following as DLC on June 9.
[50]

A special edition, containing all three storylines and an art volume, was made available in both regions alongside the initial physical releases.
[50]


[51]

In Commonwealth of australia, the physical versions launched on May 21, while
Revelation
launched on June x.
[52]

Popular:   Hardware Assisted Virtualization Asus Bios

The Japanese release was promoted past a
Fire Emblem
themed
trading card game
and an
Awakening
themed
manga.
[53]

Two “starter packs” for the trading cards come with codes that allow players access to the characters Marth and Lucina in the game in the form of DLC. Similarly, the “booster box” will come with a code for the character Minerva.
[54]

A special
New Nintendo 3DS
child-bearing cover based on
Fates
was released in Nippon alongside the game’due south physical release.
[55]

Later release, a manga based on the game was announced, beginning serialization in the September outcome of
Monthly Young Mag. It is written by Kibayashi and illustrated past Kozaki.
[56]

After release, multiple DLC maps were released between July and September 2015: these ranged from story-related maps to optional maps featuring characters from other
Fire Emblem
games.
[57]


[58]

This DLC was released betwixt Feb and April 2016 in North America.
[59]

In Europe, the DLC launched betwixt mid-May and tardily July.
[threescore]


[61]

The game’s
localization
was done past Nintendo’s localization branch, Nintendo Treehouse.
[62]

The game underwent alterations for its western release: in the Japanese version, a back up conversation between the male person avatar and a character named Soleil was criticized for elements some deemed similar to
gay conversion therapy. In the western release, these elements were removed from the characters’ support conversations to avoid causing controversy.
[49]


[63]

Elements of a minigame exclusive to the My Castle expanse, involving “petting” a chosen character’s face up on the impact screen to build up affection, was also removed from the western versions. While the second interactions and the support increases were present, the stylus-based touch screen element was removed.
[64]


[65]

The option for Japanese voiceovers, present in
Awakening, was also removed from
Fates.
[66]

According to an official argument by Nintendo, other unspecified changes were also made where it was accounted necessary.
[49]

These changes, amongst others pointed out through comparisons by fans between the English and Japanese versions, generated controversy over the Internet in the wake of the game’s release, culminating in complaints beingness sent straight to Nintendo.
[62]


[67]

Information technology also prompted a group dubbed “Team If” to kickoff work on a more than faithful
fan translation, though it was ultimately cancelled before long later on the game’s official release.
[62]

Reception

[
edit
]

The different versions of
Fates
received loftier scores on amass site
Metacritic.
Birthright
scored 86/100 based on xxx-five critic reviews.
[68]

Conquest
received a slightly college score of 87/100, based on forty reviews.
[69]

Revelation
scored 88/100 based on twenty-v reviews.
[seventy]

Reviews for all versions of
Fates
generated a score of 88/100 based on thirty-6 reviews.
[71]


Famitsu
, which reviewed both physical versions in tandem, praised them for their drama and characters, despite noting that the inter-grapheme relations of the ii versions were complicated, and only playing ane side of the story might get out players unsatisfied. They praised the various battle functions, human relationship mechanics and easy-to-use interface. The “My Castle” characteristic, while starting out every bit feeling incomplete, was a satisfying experience.
[76]

Martin Robinson of

Eurogamer

praised the game as a audio continuation of the mechanical improvements of
Awakening: he positively noted the gray morality of the characters and story, and singled out
Conquest
equally the “libation” of the two concrete versions due to its challenge and bandage. His main criticism was its multi-part release, which he called “needlessly convoluted” and stated might alienate fans attracted to the serial by
Awakening. He also faulted Nintendo’s translation work as less “characterful” than the localization of
Awakening
by
8-four, along with the “impuissant” removal of the Japanese original’south petting mechanic.
[75]

Chris Carter of

Destructoid

called
Birthright
s story “relatively open and close” despite keeping complex character relationships intact, while generally citing it every bit the best starting place for series newcomers.
[72]

Javy Gwaltney of

Game Informer

called the story of
Birthright
“a surprisingly dark tale”, praised the improvements made to the gameplay over
Enkindling, and was overall positive despite some criticism of its poor tutorial systems. He also liked the game’s music and graphics, although he critiqued the latter a little due to low-res battle models.
[eighty]

Meghan Sullivan of

IGN

chosen the story, music and visuals “great”, and greatly enjoyed the gameplay systems despite mission repetition and a slow online interface.
[84]

Alexa Ray Corriea of

GameSpot

greatly enjoyed the changes to gameplay and its strategy despite little variation in playable maps, and enjoyed the character interactions while noting that the dialogue became overly melodramatic in places.
[77]

Kimberley Keller of
Nintendo Globe Study, reviewing all versions of the game, generally praised the game every bit a whole while calling
Birthright
the “perfect way to first [Fates]” due to its traditional
Burn down Emblem
elements.
[86]

Griffin McElroy and Allegra Frank of

Polygon
, reviewing all versions of the game, were generally positive about the gameplay and the coaction between versions, while criticizing the overly complicated graphic symbol grade system. They referred to
Birthright
as a “straightforward march for vengeance, where victory about ever entails defeating an entire platoon or its leader”.
[15]

Both Connor Sheridan of

GamesRadar

and Ray Carsillo of

Electronic Gaming Monthly

shared many points of praise with other reviewers about the general gameplay: Sheriden called
Birthright
a familiar experience when compared to the other titles, while Carsillo recommended it as a practiced starting point.
[74]


[83]

Carter found
Conquest
a much tougher experience from a gameplay perspective, being geared towards defended tactical battles inside pre-gear up limits, while finding its story more intriguing than that of
Birthright.
[72]

Gwaltney called
Conquest
a “dark fantasy epic” that asked hard moral questions, and generally cited the gameplay as harder and consequently more rewarding than that of its counterparts despite sharing tutorial deficiencies with
Birthright. He also shared his opinions on the music and graphics with
Birthright.
[81]

Jose Otero, writing for
IGN, frequently noted the game’southward challenge, while more often than not sharing his praises with Sullivan’s review of
Birthright, including boring online elements. A point of praise not shared with
Birthright
was its mission variety.
[85]

Peter Dark-brown, reviewing the game for
GameSpot, praised the gameplay multifariousness and the characters’ development and meaningful use in boxing, while critiquing the plot for beingness “adequately middle of the road” and did not like the lack of optional side missions.
[78]

Keller noted the harder gameplay structure of
Conquest, while noting that its story had a far more comedic tone with its characters.
[86]

McElroy and Frank referred to
Conquest
as the more than challenging of the two physical releases, an opinion shared by Carsillo and Sheridan: the latter added that the game would not make players feel similar a hero.
[15]


[74]


[83]

Robinson called
Conquest
the “libation” of the ii physical releases, noting its steeper challenge and more engaging cast.
[75]

Carter considered
Revelation
to be a good centre ground between
Birthright
and
Conquest, and praised its story after moving beyond the conceit of its premise.
[73]

Corriae was highly positive about the game: while finding the initial premise rather contrived, she profoundly enjoyed the resultant drama and institute the story meliorate than that of
Birthright
and
Conquest. She also praised the game for its gameplay and multifariousness.
[79]

Keller said the story of
Revelation
“keeps players on their toes”, while praised the gameplay for finding a middle footing between the two concrete releases. She called it “a fulfilling conclusion” to
Fates.
[86]

While generally positive virtually the game as a whole, Sheridan was rather disquisitional of the fact that players needed to buy
Revelation
equally DLC to become the whole story.
[83]

Gwaltney was less favorable than he was about
Birthright
and
Conquest: while he enjoyed the early on tension of a limited party, the ability to expand and strengthen the party sapped away the tension, while he found the story “rather ho-hum and generic” after the more impactful stories of the first ii versions.
[82]

Sullivan of
IGN
greatly enjoyed the combination of characters and gameplay from
Birthright
and
Conquest, merely shared her opinion of the central plot device with Corriae.
[9]

Carsillo found
Revelation
the most satisfying due to the obscuring of primal plot points in the other versions despite
Birthright
and
Conquest
offering greater character insight, forth with positively noting its gameplay balance betwixt the two physical releases.
[74]

Sales

[
edit
]

Before long after pre-orders for the special edition were announced, it sold out inside a day. Following complaints from fans, Nintendo created a second run for the edition.
[87]

In its calendar week of release,
Fates
topped sales charts, with initial sales of both versions totaling 260,675 copies. The game’s special edition sold a further 42,991 copies, bringing total sales to 303,666 copies.
[88]

Birthright
was the better-selling of the physical versions, with
Conquest
coming in 2nd place.
[89]

It remained at the elevation of the charts the post-obit week, selling a farther 54,896 copies.
[90]

Birthright
remained at the top, while
Conquest
dropped to 4th identify.
[91]

Past the third calendar week, both versions of
Fates
had dropped to fourth place, selling a further 29,682 copies and bringing total sales to 345,253 copies.
[92]

Famitsu
s sales estimates were slightly higher, with their sales figures for the game totaling 353,201 copies, and going on to sell 71,550 and 41,400 copies over the adjacent two weeks, bringing total recorded sales to 456,274 copies.
[93]

In July, Kibayashi reported via
Twitter
that
Fates
was the electric current best-selling video game on Amazon Japan.
[35]

By the end of 2015, according to
Famitsu, both concrete versions had sold a combined total of 538,669 units, coming in at No. 10 of the twelvemonth’s top-selling video games.
[94]

Prior to its western release, pre-orders for the Special Edition holding all 3 versions were high, resulting in it selling out past December 2015. Afterward this, a glitch in
GameStop‘s ordering organisation meant that copies of the Special Edition were reserved subsequently stocks were empty, and they gave orders the pick of cancelling or transferring their order to a unlike Special Edition offer.
[95]

On release in N America, the game became the fastest-selling game in the serial’ history, selling over 300,000 units during its opening weekend: this was estimated as being five times the debut sales of
Awakening
during a similar period.
Birthright
was the better-selling of the ii versions, with
Conquest
said to be “close behind”.
[96]

According to the February
NPD Group
report,
Fates
sold nearly 400,000 copies across physical and digital versions, with both versions reaching places in the top ten gaming nautical chart. In addition, combined sales of all versions including the Special Edition placed the game third overall in software sales, tripling the equivalent outset-month sales of
Enkindling.
[97]

When the concrete versions released in the UK,
Birthright
was the meliorate-selling edition, coming in at No. 5 in the all-format charts backside multi-platform releases

Doom
,

Homefront: The Revolution

and

Uncharted 4: A Thief’south End
.
Conquest
came in at No. eleven in the all-format charts. In platform-specific charts,
Birthright
and
Conquest
reached No. vi and No. eight respectively.
[98]

In Nintendo’s fiscal briefing at the end of the 2015–2016 fiscal year, the game was said to accept sold 1.84 million copies, with 780,000 copies sold in Japan and 1.06 million copies elsewhere.
[99]

The championship’south DLC sales were besides strong, coming in fifth in the top-five best-selling DLC content for Nintendo products in Financial 2015–2016.
[100]

Nintendo appear different sales in 2017, the game had sold-through 1.6 million copies worldwide, with 500,000 copies sold in Japan and 1.1 million copies elsewhere by the stop of March 2017, lower than previously announced.
[101]

Burn down Keepsake Fates has sold 3 million as of Dec 2019
[102]

Legacy

[
edit
]

A few weeks prior to the Northward American release of
Fire Keepsake Fates, Corrin appeared as a playable character in the 2014
crossover
fighting games

Super Smash Bros. for Nintendo 3DS and Wii U
, being released every bit downloadable content on February 3, 2016.
[103]

Both male and female versions of Corrin are nowadays as alternating costumes for the fighter, whose attacks are based on their power to transform into a dragon. The Corrin DLC also includes two additional music tracks from
Fates, too equally 2 bonus trophies for the Nintendo 3DS version. He returns as a playable fighter in the next entry,

Super Smash Bros. Ultimate
, and is now a part of the base roster. Characters from
Fates
were added to the crossover
mobile game

Fire Emblem Heroes

and the

Dynasty Warriors
-inspired
hack and slash
game

Burn down Emblem Warriors

beginning at launch, with more than being added post-launch.
Amiibo
figures of Corrin were released on July 21, 2017 in both male and female variants. The Amiibo can exist scanned into

Fire Emblem Echoes: Shadows of Valentia

to summon an apparition of Corrin as a temporary ally in battle. Additionally, they can exist scanned into

Burn Emblem: Three Houses

to unlock music tracks from
Fates
in optional battles.
[104]

Notes

[
edit
]



  1. ^


    Co-produced and supervised by
    Nintendo Software Planning & Evolution.


  2. ^


    Known in
    Nippon
    as

    Burn down Emblem if


    (
    ファイアーエムブレム if
    ,

    Faiā Emuburemu Ifu
    )



  3. ^


    Sources disagree on the exact numbering: it is variously chosen the twelfth,
    [1]

    fourteenth including remakes,
    [2]

    and fifteenth including all titles released at that point.
    [3]



  4. ^




    White Night Kingdom


    [4]


    (
    白夜王国
    ,

    Byakuya Ōkoku
    )



  5. ^




    Dark Nighttime Kingdom


    [4]


    (
    暗夜王国
    ,

    Anya Ōkoku
    )



  6. ^




    Invisible Kingdom


    [5]


    (
    インビジブルキングダム
    ,

    Inbijiburu Kingudamu
    )



  7. ^




    If~Hitori Omou


    (
    if~ひとり思う
    , lit. “If~ One’southward Thoughts”
    [39]
    )

References

[
edit
]



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External links

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Source: https://en.wikipedia.org/wiki/Fire_Emblem_Fates