Games  

Terraria State of the Game June 2022

You Run into in a Tavern

Greetings! We’ve got a few things to encompass, including more about
Magic‘south debut take on D&D with
Dungeons & Dragons: Adventures in the Forgotten Realms
and several quality-of-life improvements and visions for the futurity.

Pull up a chair, and let’due south begin.

Contact Other Plane

For the terminal several years, we have launched a core set each summer, but this yr is dissimilar. Instead, we’re taking a journey into Faerûn with
Adventures in the Forgotten Realms. Here, nosotros’re bringing the world of
Dungeons & Dragons
to
Magic: The Gathering—y’all’ll find all the things you’d normally expect from any
Magic
set, similar new mechanics, powerful cards, and a great Limited environment. And, if you take ever played or even heard almost D&D, you’ll recognize many familiar favorites—we’ve got dungeons, dragons, dice, and a host of new tweaks and old friends.

Dungeons

Venturing into dungeons is a classic part of many D&D campaigns, and
Adventures in the Forgotten Realms
is bringing that to
Magic
besides. This set introduces dungeons equally a new carte type to
Magic. These cards don’t get into your deck or sideboard. Instead, they start outside the game and come into play when a bill of fare tells you lot to “venture into the dungeon.”

In that location are iii dungeons in the gear up, and you’ll be able to see each of them alongside whatever card that references dungeons. On desktop platforms, yous tin can hover over a card and right-click on it to flip through the dungeon options. On mobile, you tin printing and concord on the card to see a list of the dungeons (much like the style cards in a mutate stack are shown).

If you’re not in a dungeon already, whenever yous “venture into the dungeon,” you will choose ane of the three dungeons in the ready to enter:

Dungeon revealed

You’ll start in the entrance, the first room at the top, activating the triggered ability in that room. Equally you go along to venture deeper into the dungeon, you volition oft be offered a choice of which room and triggered effect you want to choose next:

Dungeon choose room

Until finally you achieve the end of the dungeon, completing it. If you venture once again, yous can choose to get dorsum to that same dungeon or select ane of the others. If you want to learn more about dungeon delving,
check out our defended article.

Many cards in the set offer different ways to venture into dungeons or get bonuses for having completed dungeons, giving players multiple strategic approaches:

Dungeon cards

Of form, dungeons are known for the mighty foes they comprise, and among the nigh fearsome, at that place are
. . .

Dragons

Dragons are some other cardinal piece in any D&D gamble and besides a
classic
part
of

Magic
.
Adventures in the Forgotten Realms
offers a host of Dragons, from legendary foes like Ebondeath to classics like the Red Dragon and the Queen of Dragons, Tiamat.

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Dragon cards

Not to exist outdone, the preorder and Mastery Pass are likewise offering upwardly a range of chromatic dragon pets.

Dragon pets

Dice

While dungeons and dragons are certainly iconic and familiar for D&D players, few things are more than beloved and feared than the dice. For the outset fourth dimension in
black border,
Adventures in the Forgotten Realms
brings rolling a d20 to
Magic.

Dice cards

At that place are several cards in the set that will have a variable result based on how well you roll a 20-sided die (d20). Each has a table to describe what effect the roll will get you, often with a nice bonus for managing to gyre that natural 20. Of course,
MTG

Loonshit

will handle the die rolling and tables for y’all, so y’all just go to enjoy the results, but you tin
read upwards on all the details hither
if you’re interested.

Die Roll

Discovery

Playing D&D is all about storytelling, and
Adventures in the Forgotten Realms
brings a few new tweaks to aid the cards tell stories as well.

For example, the basic lands take flavor text with the seeds of adventures or callouts to familiar places in the world:

Flavor lands

To make certain you tin enjoy this on
MTG

Loonshit, we’ve tweaked the presentation of season text. If a card doesn’t take whatsoever rules text, the flavor text will now bear witness straight on the card.

Several cards too go flavorful words attached to their abilities or options. These don’t have any mechanical impact, but they call back to well-known traits or abilities or just help a card tell its story.

Flavor Words

The world of Faerûn also has a rich history, with many characters that fans have followed through stories, campaigns, or other games.
Adventures in the Forgotten Realms
brings dozens of these familiar faces to
Magic, so you can fight alongside onetime friends (and foes!) or discover new ones.

Legendaries

Even the card styles will feel familiar to D&D fans, with creature styles evoking classic
Monster Manual
illustrations or land styles that call back to original risk modules:

Module land/Rulebook Owlbear Styles on battlefield

(Yes, that’s a land on the left there!) All these styles will be available on
MTG Arena, appearing in a mix of events and Shop bundles as usual.

The Deck of Many (Horizontal) Things

Across
Adventures in

the Forgotten Realms
, we have connected to work on improvements to usability and quality of life, especially on mobile.

The main improvement with this release is that the horizontal deck builder at present works on mobile devices, and then you tin get that familiar, pile-based view of your deck:

HDB

Nosotros’ve also added a new interface for calculation or removing cards from the horizontal deck builder in Constructed modes. Instead of removing a unmarried re-create of a carte, clicking on a card at present brings up an interface to let you to add or remove copies of that bill of fare. You can too drag the card out of the deck (PC only) equally a shortcut to remove all copies.

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HDB - Add/Remove

This interface only comes upward where it makes sense to freely add cards, and so yous’ll run into it in normal Constructed, but in Express or Singleton events, information technology only works on the lands. In that location, a single click will continue to remove the card as it does currently.

You Happen on a Glade

Beyond the deck builder, nosotros have continued to improve on the mobile user experience past making it easier to get into full control way (you can now concord the avatar or stage ladder) and increase card size slightly for cards in manus and when drafting on tablet. Thanks to backside-the-scenes functioning work, we have also been able to turn on shadows for higher-performing mobile devices.

On all devices we have added a new “Cancel Blocks” push button. This shows every bit you are declaring blockers in combat, and it works just like “Cancel Attacks”—information technology gives you a handy mode to clear out everything you’ve assigned so far so y’all can switch to a new plan.

There have also been other pocket-size improvements, such as updating the “Add Lands” tech to handle 100-card decks properly. Run across the patch notes alongside the release of
Adventures in the Forgotten Realms
for more information.

Circle of Dreams Druid

Rounding things out, we have a few visions of the future and notes on upcoming changes to share.

Midweek
Magic: A New Take on FNM at Home for
MTG Arena

We first launched FNM at Dwelling house in March of 2020 considering players around the world weren’t able to keep in impact with their local game shop in the usual ways. We wanted to keep the Friday Night
Magic
fun live, even when we couldn’t engage in “The Gathering.” Thankfully, in-shop play is available once again in many locations, with more and more stores again offer in-person FNM.

With this in mind, nosotros desire FNM to become back to existence a unique in-shop experience, but we also want to continue the fun of
MTG

Arena‘s FNM at Abode event.

And then, we are updating our FNM at Dwelling event to take place Tuesdays and Wednesdays, lengthening it slightly so it’south easier to play in, and renaming it Wed
Magic. Information technology volition keep the same structure, with no entry and two ICRs (individual carte du jour rewards) every bit rewards, and you will still be able to contact your favorite local game store for a lawmaking, either online or (where safe) in person. Only now, you’ll be able to play in these fun
MTG Arena
events and free to spend FNM with your friends at your local game store.

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The offset Wed
Magic
will run on July 13.

Pausing Piece of work on
Pioneer Masters

Historic experienced rapid growth and change over the final year, and it developed into a unique and compelling format. We are excited to have Celebrated feel distinct, and nosotros want to continue to build on that.

Unfortunately, our schedule doesn’t have room to focus on growing that unique identity for Celebrated
and
fully supporting Pioneer. Some steps toward Pioneer will come as part of Historic’south growth, merely nosotros have paused work toward the
Pioneer Masters
sets for the time beingness. We do not conceptualize a
Pioneer Masters
release in the next twelvemonth. We have a solid plan for those sets, but for now, we will exist focusing on expanding Historic in other means.

Rotation Preparation

Adventures in the Forgotten Realms
likewise marks the last set before Standard rotation this September. When
Innistrad: Midnight Hunt
arrives on
MTG Loonshit
this September, the four oldest sets will get out Standard, making fashion for a whole new feel for the format.

Throne of Eldraine,
Theros Beyond Death,
Ikoria: Lair of Behemoths, and
Core Fix 2021
will move to being legal only in Historic. This will go out
Zendikar Ascent,
Kaldheim,
Strixhaven: School of Mages,
Dungeons & Dragons: Adventures in the Forgotten Realms, and
Innistrad: Midnight Hunt
as the Standard-legal sets.

Standard Rotation

As usual around rotation,
MTG Loonshit
will be making several
tweaks to help ease the transition for players. With the upcoming release, we’ll exist swapping out the dual-colour decks earned from the Color Challenge so they stay legal after rotation. (Players who have already completed the Color Claiming volition receive these decks next month, forth with any cards they need to be able to play them.)

We are too starting Standard 2022 Play and Standard 2022 Ranked Best-of-1 queues, where the older Standard sets are already out and merely
Zendikar Rising
forward is legal. These modes give you a peachy chance to get a preview of what the mail-rotation Standard might wait like or just try out an alternate have on Standard. These will both start with the
Adventures in the Forgotten Realms
release and run until Standard rotation in September.

There’s a lot more to share almost rotation, and you’ll meet additional information both in game and later in July equally we share more virtually what’s coming adjacent for
MTG Arena.

Cleanup Footstep

That’s all we accept to talk well-nigh here earlier setting off into
Adventures in the Forgotten Realms—dungeons, dragons, die, and more coming to
Magic
in a mode you’ve never seen before. Nosotros’ll be back soon to talk about some new things on the horizon, only until then, you tin can go on up with all the
MTG Arena
news in our announcements.

Source: https://magic.wizards.com/en/articles/archive/magic-digital/mtg-arena-state-game-adventures-forgotten-realms-2021-07-02