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Diablo 2 Does Poison Stack



Introduction

Poison Damage
is a Pandora’due south Box of mystery that few people cartel to open up, in Diablo ii. The nuances and intricacies of this unique mechanic can leave many scratching their heads in confusion. In this article, we break down how
Poison Damage
is calculated, how different sources collaborate with 1 another, how Skills react when combined, and everything else yous need to know to fully maximize your
Poison
game.


Poisonous substance Harm

Poison Damage
applies
Toxicant Length. This
Length
applies the calculated
Poison Bit Rate
from all sources, over a calculated amount of time.

  • Poison Damage
    is practical equally
    Poison Bit Rate per Frame, over the full
    Poison Length. To understand
    Bit Rate
    and calculating
    Toxicant Length, meet
    Bit Rate Conversion, beneath.
  • While
    Poisoned, the target shows with a bright
    green
    color.

    • If
      Cold Length
      or
      holyfreeze
      Slow
      is applied to the same target, so they shows as
      blue
      instead of
      green.
  • Poisonous substance Length
    applies damage per frame, which stops
    Monster Damage Regeneration.
  • Poisonous substance Impairment
    is only applied in a
    Frame, if no other source of harm is applied in that same
    Frame.

    • Open up Wounds
      causing damage in a
      Frame, allows
      Poison Damage
      to also apply in that frame. This is the but exception.
  • Once a target is
    Poisoned, incoming attacks / Skills that would apply
    Toxicant Damage
    have 1 of 3 outcomes:

    1. The incoming source has a larger or equal
      Poisonous substance Chip Rate, delivered past a Character,
      Mercenary, or Summon:

      • The incoming attack deals its
        Bit Rate
        harm instead of the current
        Bit Charge per unit
        and then replaces the current
        Poison Length, with the new
        Poison Length.
    2. The incoming source has a smaller
      Poison Bit Rate, delivered by a Character, Mercenary, or Summon:

      • The incoming attack deals its
        Bit Rate
        impairment instead of the current
        Chip Charge per unit
        and fails to replace the existing
        Poison Length.
    3. The incoming source has a
      Poison Flake Rate, delivered by a monster:

      • The incoming attack deals its
        Bit Rate
        damage in addition to the electric current
        Bit Rate
        and then replaces the current
        Poison Length, if its
        Bit Rate
        is higher. If it is lower, the existing
        Poison Length
        continues.
  • If a Grapheme is using
    whirlwind
    with 2 1-Handed Weapons that each employ
    Poison Damage, so both sources utilize their
    Bit Charge per unit
    harm for the first
    Frame, and so the highest
    Bit Charge per unit
    applies its
    Poison Length. For subsequent attacks, information technology follows the above logic.
  • Poison Length Damage
    can merely reduce a Character to 1 remaining Life.

    • Incoming attacks that would apply
      Scrap Rate
      can kill a Grapheme.
    • Monsters, Summons, and Mercenaries can die due to
      Poison Length Damage.

Bit Rate Conversion

To empathize
Poison Damage
and how the game calculates information technology, we demand to first understand the terms
Chip,
Frame, and
Fleck Charge per unit. We utilise
Toxic Small Charm
equally our example.

Bit

The game converts
Poisonous substance Damage
into
Bits. A
Bit
is a unit of Damage measurement for sources that bargain Damage over Time (DoT). Each 1 indicate of Harm is 256
$.25.

  • $.25
    are the smallest unit for Impairment.
  • The game does not round Impairment properly when converting support to points, from
    $.25. Any calculation of
    Bit Damage
    in terms of points and seconds is inaccurate, due to rounding errors.
  • Bits
    are used to decide a source of
    Poison’southward Fleck Rate, which relies on its
    Frame
    count.

Frame

A
Frame
is the smallest unit of measurement of measurement for the game’southward engine, in time. ane
Frame
is ane/25th
of a second.

  • ane Second = 25
    Frames.
  • While
    Frames
    are normally used to describe the lengths of an animation, the entire game actually runs off
    Frame Length.
  • Scrap Rate damage
    is applied every
    Frame.

Bit Rate

Bit Rate
is the
Scrap Damage
of a
Poisonous substance
source, divided past the number of
Frames
indicated on the source of
Poison Harm.

  • A
    Toxic Pocket-sized Amuse
    says “100 Poison Damage
    over 5 Seconds”. We need to determine this source’s
    Bit Rate.

Bit Rate
= [(Poison Damage
* 256
Bits) / (Seconds * 25
Frames)]
Bit Rate
= [(100 * 256) / (v * 25)]
Bit Rate
= 205
Bits per Frame

  • We communicate the
    Toxicant Length
    as
    Frames, with respect to seconds.

Poison Length
= (Frames) / 25
Frames
=
Poison Length
in Seconds * 25
Toxicant Length
= 125 / 25

  • While this simplifies to 5 seconds, we need to employ the
    Poison Length
    in
    Frames
    for future calculations.
  • We have
    205 Bit Rate
    over
    125 / 25 Frames. This single source of
    Poison Harm
    would deal
    205 Bit Rate
    damage, every
    Frame, for a total of 125
    Frames
    OR 0.viii
    Harm
    every 1/25th
    of a second for 5 seconds.
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Scrap Rate / Poison Length Calculation

When an attack carries multiple sources of
Poison Chip Charge per unit
and
Length, the game combines these values differently, depending on the sources.

  • Charms with
    Toxicant

    Affix
    AND
    Suffix:
    Toxic Small Charm of Anthrax

    • The two values of
      Toxicant Impairment
      are converted to
      Bit Rate, so added together, and the total
      Poison Length
      is summed.

      • The item displays the
        Flake Rate
        calculated as
        Toxicant Harm
        over Seconds, just due to rounding errors, this is typically slightly higher than the actual value.
Item Particular Brandish Bit Rate

(Min)
Bit Rate

(Max)
Frames

(Length)


Small Amuse of Anthrax
50 Toxicant Damage
Over 6 Seconds
86 86 150


Toxic Pocket-size Charm
100 Poison Damage
Over 5 Seconds
205 205 175


Toxic Small Charm of Anthrax
313 Poison Damage
Over 11 Seconds
291 291 275

When multiple items employ
Poisonous substance Bit Rate, their
Rates
are added, and the
Lengths
are averaged.

  • Jewels (Jewel of Envy) and
    perfectemeraldsouthward socketed into items, count as separate item sources for this calculation.
Particular Particular Display Bit Rate

(Min)
Chip Rate

(Max)
Frames

(Length)
perfectemerald 100 Toxicant Damage
Over 7 Seconds
143 143 179


Blackbog’due south Sharp
488 Poison Damage
Over 10 Seconds
500 500 250


Toxic Pocket-sized Amuse of Anthrax
313 Poison Impairment
Over 11 Seconds
291 291 275
Totals 934 934 704
  • The
    Frames
    (Length) the summed
    Bit Rate
    would apply over is 704 / 3 = 234
    Frames.

    • This Damage, in Points over Seconds would exist
      853 Poison Damage
      over 9.36 Seconds.


The
Poison Length
is calculated differently for multiple sources of
Poisonous substance Damage
that are applied past a Skill which applies less than 100% of a Weapon’southward Damage.

Poison Length [Sum of Lengths / (Sources – ane)] Sum of Lengths
multipleshot

strafe

bladefury

(1-Handed Weapon)
bladesentinel

bladefury

(2-Handed Weapon)
  • For
    multipleshot
    our
    Length
    from the higher up example would apply:

    • [704 / (three – 1)] = 352
      Frames
    • This Damage, in Points over Seconds would be
      1284 Poison Damage
      over 14.08 Seconds.
  • For
    bladesentinel
    our
    Length
    from the above example would apply:

    • Sum of
      Lengths
      = 704
      Frames
    • This Damage, in Points over Seconds would be
      2568 Toxicant Harm
      over 28.sixteen Seconds.

Poison Impairment Skills

In that location are eight
Poison Damage
Skills in Diablo 2.

plaguejavelin

  • Throws a Javelin that spreads a ~6 thou deject that applies
    Poison Impairment
    within its area.
  • The Javelin itself also applies
    Toxicant Harm
    from detail sources.

    • While the Skill’s Damage on Javelin is increased past
      +twenty% Poison Skill Damage, the Item
      Poison Damage
      is not increased by this Stat.
  • The Minimum and Maximum
    Poison Bit Rates
    increase with Skill Level.
  • The
    Poison Length
    increases with Skill Level.

poisoncreeper

  • A Summon, that applies
    Poison Damage
    in a Size 3 expanse (An Urdar’due south Body) when it attacks.
  • The Minimum and Maximum
    Poison Chip Rates
    increase with Skill Level.
  • The
    Poison Length
    is gear up to 100
    Frames.
  • The
    Bit Rate Impairment
    applied by

poisondagger

  • Makes an Attack with an equipped Dagger that applies
    Poison Damage.
  • The Minimum and Maximum
    Poison Flake Rates
    increase with Skill Level.
  • The
    Poison Length
    increases with Skill Level.
  • Any
    Poison
    sources from Items, take their
    Scrap Rate
    added to the Skill
    Flake Charge per unit.

    • Their
      Lengths
      are added to the Skill’s and then it’s divided by the number of items.

poisonexplosion

  • Explodes a targeted corpse to spread a ii yard cloud that applies
    Poison Harm
    within its area.
  • The Minimum and Maximum
    Poison Fleck Rates
    increment with Skill Level.
  • The
    Poison Length
    increases with Skill Level.

poisonjavelin

  • Throws a Javelin that spreads a ~2 1000 deject that applies
    Toxicant Damage
    inside its surface area.
  • The Javelin itself also applies
    Poisonous substance Damage
    from detail sources.

    • While the Skill’s Damage on Javelin is increased by
      +xx% Poison Skill Harm, the Item
      Poison Impairment
      is not increased by this Stat.
  • The Minimum and Maximum
    Poison Fleck Rates
    increases with Skill Level.
  • The
    Poisonous substance Length
    increases with Skill Level.

poisonnova

  • Releases missiles in a 360o
    radius, applying
    Poison Chip Rate
    to all targets that are hit.
  • The Minimum and Maximum
    Poison Bit Rates
    increases with Skill Level.
  • The
    Poison Length
    is set to fifty Frames.
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rabies

  • Applies
    Poison Bit Rate
    upon successfully attacking with the Skill.

    • The Skill applies an
      Infection Length
      that spreads to other targets within range. Run across the
      Druid Overview
      here for in-depth Skill mechanics.
  • The Minimum and Maximum
    Poison Fleck Rates
    increases with Skill Level.
  • The
    Poison Length
    increases with Skill Level.

venom

  • Adds a
    Poison Bit Rate
    to Weapon attacks and attack Skills for the duration.
  • Truncates all
    Poison Impairment
    source’s
    Lengths
    to 10
    Frames
    (0.four Seconds).

    • This applies their full
      Fleck Rates
      over a much shorter
      Length, drastically increasing their impairment.
  • Venom
    ‘southward
    Fleck Rate
    and
    Length
    are added to the lengths of
    poisondagger,
    poisonjavelin
    and
    plaguejavelin
    Javelins. (Not their clouds)
  • +xx% Poison Skill Damage
    is applied when cast and likewise when the
    Bit Rate
    is practical by attacks / Skills.

Bit Rate with Skills

Skills which utilise
Poisonous substance Bit Charge per unit
via an set on, also applies
Poison Damage
from detail sources. This often leads to lower
Poison Damage
being applied per 2nd because of how
Poisonous substance Length
is calculated. The Skill
venom
opens a lot of doors to increment
Poison Damage.

The
D2Planner
below shows a
poisondagger
Necromancer setup, along with it’southward fully Synergized Skill Tree. We’ll use this example to show the changes in
Poison Length
calculations. Afterwards, we apply
venom
via the Chance to Cast proc from
treachery.

This uses
blackbog’ssharp,
perfectemerald,

and
Toxic Small Charm of Anthrax.

Level thirty
poisondagger
with total synergies from
poisonexplosion
and
poisonnova
applies
12,383 to 12,909 Poison Damage
over 13.6 Seconds. This is 9,234 to 9,720
Bit Rate
over 340
Frames. Let’s see how this Skill interacts with the other sources of
Poison Damage
nosotros have equipped.

Item Detail Display Bit Rate

(Min)
Scrap Rate

(Max)
Frames

(Length)
perfectemerald 100 Poisonous substance Damage
Over 7 Seconds
143 143 179


Blackbog’s Precipitous
488 Poison Harm
Over x Seconds
500 500 250


Toxic Small Charm of Anthrax
313 Poison Impairment
Over eleven Seconds
291 291 275
poisondagger

(Level thirty)
12,383 to 12,909 Poison Impairment
Over 13.6 Seconds
9,324 ix,720 340
Totals x,258 ten,654 one,044
  • Since this is a Skill with Item sources of
    Poison Damage, the
    Length
    is the summed full, divided by the number of items.

    • 1,044 / iii = 348
      Frames
    • This makes our Minimum
      Scrap Rate
      10,258 and our Maximum
      Bit Charge per unit
      ten,654.

      • 13,944 to 14,482 Poison Impairment
        over thirteen.92 Seconds.

When we add the Skill
venom
our calculations get much simpler and our
Poisonous substance Fleck Rate
values increase drastically.

  • venom
    truncates all Particular sources of
    Toxicant
    into a single source, and only applies a
    Poison Length
    of 10
    Frames
    (0.4 Seconds).
  • No matter the amount of different
    Poison Bit Rates
    from items you have, they are all added and so applied for this
    Length.
  • This
    Length
    is added to the
    poisondagger
    Length, with the
    venom
    Flake Rate
    occurring over the starting time 10
    Frames.
This uses
blackbog’ssharp,
perfectemerald, and
Toxic Modest Charm of Anthrax, and
venom.

Item Item Display Bit Rate

(Min)
Flake Rate

(Max)
Frames

(Length)
perfectemerald 100 Poison Damage
Over 7 Seconds
143 143 179


Blackbog’s Precipitous
488 Toxicant Damage
Over 10 Seconds
500 500 250


Toxic Modest Amuse of Anthrax
313 Poison Impairment
Over 11 Seconds
291 291 275
poisondagger

(Level 30)
12,383 to 12,909 Poison Damage
Over xiii.half dozen Seconds
9,324 9,720 340
venom

(Level 15)
305 to 325 Poisonous substance Damage
Over 0.4 Seconds
seven,808 9,320 10
Totals 18,066 eighteen,974 350
  • Because
    venom
    truncates the Item sources of
    Bit Rate, their summed full is added, and their
    Lengths
    are replaced with
    venom
    ‘s, leaving us with 350 full
    Length.
  • Toxicant Length
    = 350
    Frames
    = 14 Seconds
  • Our Minimum
    Bit Charge per unit
    is 18,066 and our Maximum
    Bit Rate
    is 18,974.

    • 24,699 to 25,941 Poisonous substance Damage
      over 14 Seconds.

+twenty% Poisonous substance Skill Damage

Applies a percentage increment to Skill Impairment for each
Poison Damage
Skill, differently. In addition to Skills, this adds a percentage increase to
Poison Damage
from items for melee Attacks, but not for ranged Attacks.

  • The increase in Harm is practical to the
    Flake Rate, the
    Length
    is not affected by this increase.

    • This is multiplicative, with whatsoever Synergy bonuses.
  • venom
    ‘s
    Damage is increased when cast, and likewise increased when applied to a melee attack.
  • poisoncreeper
    does not benefit from this Stat.
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Skill Application
plaguejavelin Javelin: When Thrown
Cloud: When Created
poisondagger Dagger: When Striking
poisonexplosion When Cast
poisonjavelin Javelin: When Thrown
Cloud: When Created
poisonnova When Cast
rabies Assail: When Striking
Infection: When Created
venom When Cast
On Melee Attack

Resistances

Resistances affect the
Bit Charge per unit
when the source of
Toxicant Damage
is applied to the target.

  • 1% of
    Poison Resistance
    decreases incoming
    Poison Bit Rate
    past 1%
  • Having
    100% Poison Resistance
    makes monsters
    Immune to Toxicant
    Damage. No
    Poison Length
    is applied to a monster that is Immune.

    • Lowering a target’south Resistance after
      Fleck Rate
      is applied does not affect the current
      Bit Charge per unit, since it checks the target’s Resistance at the point of awarding.
  • lowerresist
    reduces a target’s
    Toxicant Resistance, reducing the corporeality of damage mitigated by the target’s
    Poisonous substance Resistance.

    • lowerresist
      does non touch on
      Poison Length
      in whatsoever fashion.

Poison Length Reduced (PLR)

This Stat, which only Characters, Mercenaries, and Units which wear Items take access to, reduces
Length of Poison
applications.

  • Poison Length Reduced
    has a minimum value of -100%, and no maximum.

    • PLR
      of >99% causes the first
      Frame
      of
      Poison Bit Rate
      to apply to the assail, but no
      Poison Length
      is applied.
    • -100% PLR
      doubles the
      Length
      of any practical
      Poisons. This doubles the full damage dealt, if the entire
      Length
      runs its course.
    • Characters and Mercenaries have a cap of
      75% PLR.
    • Difficulty penalties for
      PLR:

      • -40% in Nightmare
      • -100% in Hell
  • PLR
    is checked during
    Poison Length
    awarding, and is not afflicted by irresolute its value during the
    Length.
  • PLR
    is reduced past
    -xx% Enemy Poison Resistance.

    • Example: A Unit with
      75% PLR, targeted by a source with
      -fifty% Enemy Poison Resistance, has an effective
      PLR
      of 25%.
  • cleansing
    Aureola has a unique
    PLR
    function. Information technology applies its value of
    PLR, every 2 seconds, without any Difficulty penalties or cap.
  • Percentage
    % PLR
    = min(xxx + [60 * [ (110*slvl) / (slvl+6) ] / 100] , 90)

    • Skill Level one =
      39% PLR
  • If we have a
    Toxicant Length
    of l seconds, after equipped
    PLR, and our
    cleansing
    Aura begins reducing 2 seconds into this
    Length, the reductions would be:

    • 48 seconds * (1 –
      .39 PLR) = 29.28 seconds remaining
    • 27.28 seconds * (1 –

      .39 PLR
      ) = xvi.64 seconds remaining
    • 14.64 seconds * (1 –
      .39 PLR) = 8.93 seconds remaining
    • 6.93 seconds * (i –
      .39 PLR) = 4.227 seconds remaining
    • 2.227 seconds * (1 –
      .39 PLR) = 1.358 seconds remaining
    • So the 50-second
      Poison Length, simply lasts for 11.358 seconds with Level 1
      cleansing
      Aura active.

-twenty% Enemy Poison Resistance (EPR)

This Stat reduces a target’s
Poisonous substance Resistance, and their
Poison Length Reduced
by %.

  • Just applies to targets who are not considered Immune (>100% Toxicant Resistance).
  • There is a minimum cap of
    -100% Poisonous substance Resistance, which effectively doubles incoming
    Fleck Rate Damage.
  • The reduction to
    Toxicant Length Reduced
    by % works the same as
    Poison Resistance. Every
    -1% EPR
    decreases the
    Length Reduction
    of
    PLR
    past 1%.

    • Reducing a target to
      -100% PLR
      doubles the constructive
      Toxicant Length
      practical by a source.
  • -xx% EPR
    is checked at the indicate of
    Bit Charge per unit
    and
    Poison Length
    awarding. Changing the total
    EPR
    after does non affect the electric current
    Poisonous substance Length
    or
    Bit Charge per unit.

Summary

  • Poisonous substance Impairment
    is measured in
    Bit Charge per unit
    and
    Poison Length
    (in
    Frames). The values you see on items and the Character Screen are largely inaccurate.
  • Poison Harm
    from multiple sources tin drastically modify the
    Poison Length, which lowers Damage Per Second but increases overall damage.
  • venom
    truncates
    Poison Damage
    from items into a single source, and changes how multiple sources apply to other Skills. Finding a way to cast
    venom
    drastically increases your total damage, while making calculations easier.
  • +20% Poisonous substance Skill Damage
    increases your
    Scrap Charge per unit, target Resistances reduces
    Bit Rate, and
    -xx% Enemy Poison Resistance
    increases
    Bit Rate
    and
    Toxicant Length.
  • Each
    Poison Damage
    Skill acts very differently from the others. Check out each one’southward mechanics to better understand these nuances.

And there you accept it!
Poison Impairment
calculations, and explanations at your fingertips. Now go out there and shout to the world! “I know how
Poison Harm
works in Diablo two!”


Credits

Written by

MacroBioBoi


Reviewed by

Teo1904

Source: https://d2.maxroll.gg/resources/poison-damage