Pokémon Sword and Shield

are the
 franchise’south 8th generation of games. Since fifty-fifty before their release, they accept been a indicate of contention in online fan communities who argue that they autumn short of previous generations, especially considering the processing ability bachelor to them onNintendo Switch. Fifty-fifty now, two years after launch, players keep to compare The Pokémon Company’s most recent games with fan-fabricated ROM hacks, previous generations and upcoming projects to betoken out
Sword and Shield‘s flaws

Nevertheless, in online discourse, it’due south easy to lose sight of the specific complaints players level against the games and instead write them off every bit collectively controversial. It’southward important to look past the criticisms of both Game Freak and aroused players to analyze the exact issues fans have with
Sword and Shield. Here are the 5 nearly prevalent ones.

Lackluster Graphics

Perhaps the nearly commonly noted complaint towardsPokémon Sword and Shield has to exercise with its somewhat unimpressive graphics. While many players were hoping Generation Viii would look like
The Legend of Zelda
: Breath of the Wild
, the finished product seemed to make little progress from its predecessor,Sunday and Moon
. Players online often signal out the Wild Area relatively polygonal and crude assets in comparison with outdoor features of similar games on Switch.

Additionally, some take expressed frustration with the Pokémon themselves, which await similar in quality and definition to how they appeared in previous generations that ran on significantly weaker hardware. Many criticize the models and animations for seeming to have been fabricated with little attempt or passion. Many attack animations involve Pokémon models simply freezing in place halfway through a motility, and turning around in the overworld usually means entering a walk bicycle, rotating effectually a betoken in the eye of their body, and then moving.

Lack of Independence

Another major complaint leveled against the Gen VIII games is the lack of independent gameplay they allow. For example, there are many moments of dialogue where the actor is presented with 2 or more than response options that finer hateful the aforementioned thing. This is not unheard of in
games, merely the frequency with which they occur in
Sword and Shield
is astounding.

This particular lonely is only mildly irritating, just this central trend of refusing to allow the histrion to make meaningful decisions carries over to nigh every function of the game. Players are constantly interrupted by NPCs telling them where to go and what to do, and there is almost no room for free exploration or discovery. At times, the game feels less like a m adventure and more than like a moving picture players have to mash through.

An Uninspired Region

1 reason for the game constantly ushering players through the region could be to hide the fact that Galar itself actually contains very piffling to do outside of the immediate plot. With routes that seem at times similar nothing more hallways from 1 town to the side by side and near no room for exploration, it tin can feel like the game tries to pull players from one plot indicate to another.

In fact, trying to get back downwardly routes from earlier in the game (with the exception of the Wild Surface area) makes the player realize that the forepart-facing camera actually dissuades them from backtracking by making it nearly impossible to see where you’re going. Non simply the design, but too the ingenuity of the region is lacking. With areas like Galar Mine and Galar Mine No. 2, it is hard to believe that some of these locations were created for anything just to serve as typical placeholders in the story.

Frequent Interruptions

Pokémon sword and shield hop type matchups

Many of the game’s flaws manifest themselves though
Sword and Shield‘s many interruptions. While repeatedly being told over your entire stay in Hulbury to go to The Seafood Restaurant side by side is annoying for a plethora of reasons, it is especially frustrating that information technology halts the player’due south progress. Interruptions can range from several minutes of dialogue to brusque cutscenes that simply hinder player progress for a few moments, merely the sheer volume of them that exist in the game add up.

In a game that is already filled with “good interruptions” like trainer battles and plot events, it tin exist specially frustrating when you round a corner and see Hop waiting for you at the terminate of a path to tell you something. There is even a point where the player is told to detect Sonia with the guidance of her Yamper, which interrupts you to bark, plow and run uphill iii times in what should be a ten 2d jog up a straight path.

Removed Features

Pokemon Home box

Maybe the biggest complaint of all is thatPokémon Sword and Shield
removed a bully deal of features on elevation of falling short on the new ones. This includes a starting time for the series: removing nearly half of the Pokémon from previous generations at launch. Many of these cuts, particular in regards to the Pokédex, were done to increase the quality of the game — but that only makes the bug with
Sword and Shield‘s quality more frustrating.

Looking dorsum on previous generations and their ability to include new features on systems with a fraction of the processing power, information technology’s easy to see why so many fans were disappointed by
Sword and Shield. These are only a few of the bug that players accept noted most the game, just they are the virtually glaring one, all of which are made worse by the sacrifices the game makes in the name of quality.

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