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Galeforce Team Building for Aether Raids

Managing Cooldown Mitigation






The more than y’all can mitigate the cooldowns on all units using Galeforce in the first plough, the more than flexible your Galeforce team volition be. For reference, here are the requirements to activating Galeforce in a unmarried combat.









Starting at -iii (Special counter at 2):










  1. Initiate on whatsoever opponent









  2. Activate Heavy or Flashing Blade









Piece of cake.









Starting at -one (Special counter at iv):










  1. Initiate on any opponent









  2. Double opponent (exercise non defeat them in the first hit)









  3. Activate Heavy or Flashing Blade









If a Galeforce unit starts with the Special counter at 4, then they will need to assault twice per engagement. For this, they desire either Speed to double their opponent, or guaranteed followup attacks. Watch out for opponents with high Speed and
Zilch Follow Up, such equally
Legendary Celica.










Starting at -0 (Special counter at v):










  1. Initiate on an opponent who can retaliate









  2. Activate Heavy or Flashing Blade









  3. Double opponent (do not defeat them in the first hit)









  4. Exist counterattacked by opponent between attacks without being defeated









Starting with a Special counter on five is very restrictive for a Galeforce team and yous want to avoid it every bit much as possible.









Hither are all the ways that Special cooldown tin exist reduced on the beginning turn:




Galeforce Team Archetypes

The Lead






On a typical Galeforce team, there is mostly a unit who you lot expect to engage commencement with in order to start the Wings of Mercy/Galeforce concatenation. This unit of measurement is able to reliably activate Galeforce a vast majority of the fourth dimension, and typically has a lot of firepower in order to consistently defeat opponents in a single appointment.




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A good lead is a unit of measurement who tin close gaps easily, either via
Smite
from other units, or just having a larger range of movement. Because they typically initiate first, they are the only one on the team who doesn’t











need











to run Wings of Mercy in their B slot, leaving it open up for something like a
Lull
skill, which can further assistance them activate Heavy or Flashing Bract.










Good atomic number 82 units include:




The Dancer






Dissimilar nigh other team compositions, the dancer of a Galeforce team expects to see gainsay and is encouraged to run a Galeforce build of their own. This is to promote even more team flexibility and allow the dancer to initiate on an opponent, activate Galeforce, and then dance their adjacent marry for another movement.









Dancers with college movement (such equally the herons) are useful in closing the gaps if your lead unit cannot reliably become their HP into Wings of Mercy range, or in but granting your squad more maneuverability.









Dancers such as Azura and Silvia are generally the all-time at utilizing Galeforce on their ain – particularly Azura, who tin can run
Information technology’s Curtains
for maximum cooldown mitigation – while dancers such every bit Reyson or Leanne are better at crossing gaps if you lot cannot get into Wings of Mercy range, and Rafiel doubles as a cooldown mitigation support for your lead unit. Ranged dancers should generally not be considered for Galeforce teams.










Beneath are some examples of Galeforce dancers:




The Support






The Support is generally the most flexible unit of measurement slot and tin can either be run in lieu of the Dancer, or past running a support build on one of your Mythic units or your bonus unit of measurement.




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How does one best support a Galeforce squad? Obviously, there’s Cooldown mitigation, only outside of a few select units and
Infantry Pulse, it’southward difficult to fit a specialized non-mythic unit into your team just for the pocket-size do good they offer, peculiarly if that back up unit cannot run Galeforce themselves (such every bit if utilizing the
Grandscratcher).










There are many ways a Back up can help their squad:
Annette
tin give your lead an extra movement,
Velouria
can requite herself and her support partner cooldown mitigation, and
Legendary Hector
can grant cooldown mitigation to the unabridged team.










Unfortunately, you just have two non-mythic, non-bonus squad slots and exterior of Velouria, few supports are effective enough to justify their presence over a dancer. Therefore, it’s imperative to give your mythics and bonus units support skills.









Examples of like shooting fish in a barrel support skills y’all can laissez passer on are
Assail Tactic,
Speed Tactic,
Chill Atk,
Chill Def, and
Chill Spd. Additionally,
Smite
is arguably the most of import motion assist for a Support unit, so that they tin Smite their marry frontwards (potentially into a trap to disarm it) and kickoff the engagement.










Below are some examples of specialized back up units:




The Mythic






Anybody needs to run 2 mythics to become the maximum amount of score, but which mythics are the best and which mythics should be left behind? Well, they all take their uses:










  • Eir
    is a strong mythic and can actually function as a pseudo ‘lead’, despite not being able to utilize Galeforce herself, due to her dagger debuffs and her recoil damage. When given
    Fury
    and after removing Mystic Boost (ideally replacing information technology with
    Disarm Trap), Eir’s self damage can lower her HP plenty to enter Wings of Mercy range, while too debuffing her opponents’ stats to enable followup from her teammates. This strategy is known as “Eir Force”.











  • Peony
    is a dancer for more than flexibility and offers boosted passive Set on/Speed buffs.











  • Naga
    supplies dragon effective status on units who might otherwise have difficulty defeating Duma, and grants +five Defence to blest allies, which can assist units tank lethal melee opponents such as Lif or Seliph. She tin as well grant Altina (and other fliers such as Tibarn or Cherche) a
    Hone Fliers buff by replacing her C slot.











  • Altina
    tin can employ Galeforce herself with decent results, given her status as a brave weapon user.





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Mix it up!










These archetypes are not rigid and tin can ofttimes be mixed together for maximum benefit. For example, Navarre can be run equally both a lead unit and a back up for his Dancer past running Infantry Pulse in his C slot. Altina can also exist utilized as a lead unit of measurement while also filling the slot of a Mythic, and Naga can be used as a Smite supporter while also beingness a Mythic.




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A Flier Emblem enthusiast, Rae has been a content creator for the FEH Gamepress site since 2017 with a special interest in fliers and competitive scoring, as well equally new unit analysis.

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