Adobe Character Animator is full of endless opportunities to create and animate any fine art created in Adobe Illustrator or Photoshop. Grapheme Animator is one of the easier blitheness programs to use, as information technology combines live motion-capture with a multi-track recording arrangement to control layered 2D puppets.



This step-by-pace guide will walk you through the basics of creating your own custom character using a blank template.

1. Finding a Bare Template

The easiest way to create your start custom character for Character Animator is to take advantage of the costless Blank puppet template provided by Adobe. This template volition allow you to layer custom character artwork over the template using Photoshop.

The template ensures that all of the required naming conventions for Character Animator are in place, enabling your character to move without any custom configuration.

Get started by downloading and extracting theBlank graphic symbol from
Adobe’southward website.


You can create your custom graphic symbol from scratch; even so, this requires some avant-garde knowledge of the Character Animator requirements, such every bit required layer arrangement and naming conventions.

2. Importing Your Puppet Into Character Animator

Once you take your Bare graphic symbol, it is time to get your new Grapheme Animator project started.

  1. Open Adobe Graphic symbol Animator.
  2. Select
    New Projection.


    Starting a New Project in Character Animator

  3. Select the location and name for your new projection, and so click
    Salve.
  4. Select
    File > Import from the carte.


    Importing a Puppet into Character Animator

  5. Browse to the location of your extracted character from Adobe. Yous will see two files available for import. Select the
    Bare (Photoshop).puppet
    file, and click
    Import.


    Selecting the Blank Puppet to Import into Character Animator

  6. At this point, if yous wish to preview your puppet in a scene, select your Blank grapheme, constitute nether
    Name
    to the left of your workspace.
  7. Once your boob proper noun is highlighted, select the
    Add to New Scene
    icon located just below the
    Proper noun
    window.


    Adding a Puppet to a Scene in Character Animator

Now that your template is imported and placed in a scene, it is a good time to familiarize yourself with the unlike functions available in the template.

Check out the preconfigured draggers, and using your webcam, review the facial recognition features. Don’t forget to brand sure your photographic camera and microphone settings are configured properly every bit well.

three. Editing Your Puppet’due south Appearance in Photoshop

Now, y’all tin can make many dissimilar adjustments to your graphic symbol while however taking reward of all the animations and functions that the template provides. Following the steps below, yous volition encounter just how easy it is to customize your character.

  1. Select the Blank character, found nether theName tab to the left of your workspace.
  2. Select
    Edit > Edit Original from the carte du jour. This will open your puppet in Adobe Photoshop.


    Selecting to Edit Your Puppet in Adobe Photoshop

  3. To replace a facial characteristic such equally the nose, navigate to
    +Blank > Head > Nose
    in the Layers card.
  4. With the
    Nose
    folder selected, click the
    Create a new layer
    icon.


    Navigating to the Nose Layer in Photoshop

  5. Turn off or delete
    the layer named
    [Replace]
    in the Nose binder.
  6. Highlight your newly created layer, and depict in the new nose using your tool of choice. In this example, nosotros used the
    Circle
    tool with no fill and a blackness outline.


    Drawing a New Nose on Puppet in Photoshop

  7. To edit a feature, such as irresolute the color of the tongue for sure rima oris positions, navigate to
    +Bare > Head > Mouth
    in the Layers window.
  8. By default, the
    Neutral
    oral cavity position volition be set up to
    visible. Turn off the visibility for the
    Neutral
    position past selecting the
    visibility
    icon.


    Navigating to Mouth Layer in Photoshop

  9. Now, turn on the
    visibility
    of the L layer. So, highlight the L layer by clicking it once.


    Turning on Alternate Layer in Photoshop

  10. Select the
    Make full bucket
    from your toolbox.
  11. Select the color you wish to change the tongue to, and then clickOK.
  12. Click the tongue to make full it in with the desired colour.


    Changing the Puppets Tongue Color in Photoshop

  13. Select
    File > Save. Your changes will not show up until you relieve your work.
  14. Switch dorsum to
    Adobe Grapheme Animator, and it volition automatically update. Your changes will at present appear.


    Viewing Puppet Changes in Character Animator

As you can run into, the changes to this character template can be extensive. You lot can definitely accept some fun with this—add together in funny teeth, new outfits, or big hairdos.

four. Editing Your Boob’due south Movement Range in Character Animator

At present that yous accept fabricated these changes to your new puppet, you may wish to adjust how its different features move. Fortunately, y’all tin easily suit your grapheme’s range of motion for unlike features.

The steps below volition guide you through adjusting your puppet’s eyebrows. By getting to know how to accommodate your character’s eyebrows, you lot’ll be able to easily adjust your character’due south movements for other features as well.

  1. Open your character in Character Animator.
  2. When in
    Record Fashion, you volition see a
    Properties
    window to the right.


    Record Mode in Character Animator

  3. Select the dropdown arrow next to
    Face
    to view all of the feature adjustments for your grapheme’southward confront.
  4. Adjust
    Countenance Strength
    from
    75 percent
    to
    150 percent. Now, apply your webcam and movement your eyebrows upwards and downward. You lot can see at 75 pct, the eyebrows remain on your boob. Withal, at 150 percent, they leap off the boob’southward face, creating an even more cartoonish look.


    Eyebrow Adjustment in Character Animator

  5. Scan through each pick to customize your puppet as you go. Another great adjustment to endeavour is the
    Raised Countenance Tilt, which gives your boob a more than expressive angry face.

v. Adjusting Your Puppet’south Triggers and Draggers

Triggers and draggers are what make your puppet come to life. Triggers are assigned motions that are “triggered” by hitting a selected key on your keyboard.

Draggers are points that are assigned to your puppet, allowing yous to click and elevate a specific body role with your mouse, creating your desired motion.

With the blank puppet template, there are several triggers and draggers already in place. Following the steps below, y’all volition exist able to review these settings and adjust them to fit your custom boob.

  1. In Grapheme Animator, open your custom puppet in
    Rig Mode.


    Switching to Rig Mode in Character Animator

  2. To review the draggers that are already bachelor, select your puppet from the boob menu to the left of your character.
  3. To the right-hand side, in the
    Properties
    window, you volition see a
    Dragger
    dropdown. Select the arrow to bear witness the draggers set upward in your puppet.


    Dragger Settings in Character Animator

  4. Here, yous can conform the range of movement of your dragger past selecting the
    Limit Range
    checkbox. Enter your preferred range in the box provided.


    Adjusting Dragger Range of Motion in Character Animator

  5. Arrange your dragger to
    Hold in place
    or to
    Return to rest
    in its original position, by using the
    Later Motility
    dropdown. If y’all select
    Return to balance, you tin can likewise adjust the elapsing before it returns to the resting position.


    Dragger After Move Settings in Character Animator

  6. Review and conform your puppet’due south triggers through the
    Trigger
    window establish to the far left of your puppet. The bare puppet template has vii built-in triggers.
  7. The number at the start of the Trigger particular is the keyboard control to actuate information technology. To change this, simply double-click the number and alter it to the key you want to use instead.


    Triggers in Character Animator

  8. Finally, to review which torso parts the selected trigger impact, click the related
    Layers and Replays
    detail found beneath the
    Triggers
    window.


    Reviewing Parts Related to Trigger in Character Animator

Adobe Character Animator Offers Many Fun Options

Every bit y’all have probably realized, Adobe Graphic symbol Animator has many dissimilar features and functions to dig into. If you don’t want to create your own character from scratch, using bare puppet templates or even taking reward of other bachelor puppet templates online can have you producing custom animations in no fourth dimension.


The 4 Best Sites for Free Adobe Graphic symbol Animator Puppets

Read Side by side


Virtually The Author