Building Hyper Criminal offense in OU
OU is known for being a tier where many playstyles are viable. The (arguably) best, most effective playstyle in the current metagame is hyper offense, often abbreviated to HO. This is considering this playstyle performs excellently against about opposing playstyles with the diverseness of options available on a team, as well as its ability to consistently pressure level the opponent until their squad has been weakened plenty to be cleaned upwardly. Hyper criminal offence is also by and large easy to apply; the principal idea of the playstyle is to gear up entry hazards, continuously pick at the opposing team with sweepers and wallbreakers, and, once the opposition is weakened enough, send in a cleaner to stop off the opposing team. Hyper offense too focuses on generating a lot of momentum—for the uninformed, momentum is the act of creating platonic matchups for the thespian to increase their chances of winning. In this article, I volition be listing the main functions of an HO team and listing Pokémon that fit these conditions (exercise notation that these are not the sole viable Pokémon for each slot), easing the process of making teams. Without further ado, let’due south go to information technology.
Azelf is arguably one of the all-time hyper law-breaking leads in OU. With a base Speed stat of 115, Azelf outpaces well-nigh every opposing pb and is able use Taunt on them to prevent them from setting up their own entry hazards. So, Azelf tin set upwardly its ain Stealth Rock, and once it’southward brought downwards to its Focus Sash, it tin can use Explosion to KO itself and requite the player an platonic matchup. Because of this, Azelf is i of the nigh common leads on hyper law-breaking teams and should always be considered when teambuilding.
Skarmory doesn’t pack an incredible Speed stat like Azelf does—its utility lies in its ability and item. Because Sturdy takes the identify of a Focus Sash, Skarmory can afford to run a Custap Berry instead. Thanks to this combination, Skarmory is always guaranteed at least ane layer of entry hazards unless it gets hit by Taunt. When information technology’s brought downward to Sturdy, Skarmory tin use Custap Berry to either set another layer of Spikes, use Dauntless Bird to KO itself and block Rapid Spin and Defog, or use Atomic number 26 Head to hit Mega Diancie, which would otherwise counter this set.
Scolipede may seem to exist an odd choice for a hyper criminal offence atomic number 82, specially given how it used to be stereotyped to exist the confront of the infamous QuickPass. The truth lies in Scolipede’s access to Spikes and Speed Boost; cheers to Speed Heave, Scolipede can outpace the opposition and proceed to fix Spikes. When it’south brought downwards to its Focus Sash, Scolipede can utilise Try to cripple the foe enough for a teammate to come in and take reward of this. Nevertheless, Scolipede suffers from not existence able to fix the superior Stealth Rock, so it sees somewhat less usage due to this.
Garchomp finds itself to be one of the about mutual hyper offense leads due to its combination of bulk, power, and speed, it is very reliable at setting up Stealth Stone because it outspeeds most opposing entry take chances setters. Nonetheless, the main draw to using Garchomp is its utility outside of being a lead Pokémon. Garchomp’s high Set on and Speed allow it to accept a large offensive presence in a match, as information technology outspeeds the crowded base 100 Speed tier and tin damage many foes with its huge base of operations 130 Attack stat. Furthermore, Garchomp is the only hyper crime pb that can trounce Mega Sableye; the combination of Lum Berry and Swords Dance allows Garchomp to heavily dent information technology and after fix up Stealth Rock. Because of this, Garchomp is known to be one of the near common Pokémon on hyper offense teams simply because of how much utility information technology brings outside of setting upwards entry hazards.
Kyurem-B is an effective wallbreaker for a plethora of reasons. For ane, its base of operations 170 Attack and base 120 Special Attack let it to viably run both physical and special moves on the same set. This dwindles the number of Pokémon that tin safely switch into it—particularly for a Pokémon with such a potent offensive typing. Furthermore, Kyurem-B’s expansive movepool further heightens its potential every bit a wallbreaker—with a set of Fusion Bolt, Ice Beam, Earth Power, and Outrage, Kyurem-B hits every unmarried Pokémon in the entire game for neutral damage and destroys almost every balanced core in the metagame, which is extremely beneficial to offensive teams.
Azumarill may not look like much at kickoff—however, with an Adamant nature, Huge Power, and full investment, Azumarill hits an Attack stat of 436. Coupled with a Option Ring, Azumarill hits an Attack stat of 654. With ii cracking STAB moves in Waterfall and Play Rough complemented by Superpower, only nigh naught can switch into this potent bunny, with much of the metagame risking beingness OHKOed. Furthermore, 1 of the best things nigh using Azumarill on a hyper crime squad is that information technology provides a bank check to Mega Charizard X and Keldeo, ii enormous threats to hyper offense teams under the right weather condition, via its typing alone, which further adds to Azumarill’s use on these teams.
Gengar is an effective wallbreaker due to its excellent offensive movepool—Shadow Ball and Focus Blast have perfect neutral coverage together, and Sludge Wave is an excellent STAB attack—and its access to Taunt. Because of this, Gengar is able to stop many bulkier Pokémon in their tracks with Taunt while dealing heavy damage to more frail targets. Thank you to its base of operations 130 Special Attack stat, similarly to Kyurem-B, Gengar does not have a big number of switch-ins, equally most either are crippled by Taunt or are 2HKOed with the appropriate movement.
The newly released Hoopa-U is a dangerous Pokémon in the current metagame and has skyrocketed to the A+ Rank on the OU viability rankings, and it’southward not difficult to run across why. Hoopa-U merely takes all the good traits of wallbreakers excluding Speed and combines them into one huge package; with a great STAB combination, off-the-charts mixed attacking stats, and a widespread coverage movepool including moves such as Gunk Shot and Drain Dial, Hoopa-U is just about the hardest Pokémon to switch into and fully counter. Conventional counters to special wallbreakers get hit difficult with Hyperspace Fury, and counters to nigh concrete wallbreakers are hit hard with Psychic. All the same, the downside to using Hoopa-U compared to Gengar is its abysmal Speed, which leaves information technology vulnerable if the opponent predicts correctly with their switch-in, and while it is incredibly difficult to switch into, it is easily stopped with heavy offensive pressure.
Mega Charizard Y
Mega Charizard Y is the most powerful Mega wallbreaker in the entire game under dominicus. Thanks to Drought, Mega Charizard Y will essentially e’er be using a Option Specs-additional Fire Blast backed by a base of operations 159 Special Assault. Kyurem-B was before noted to have no switch-ins if it predicts correctly—nonetheless, Mega Charizard Y does not have any switch-ins regardless, as it volition always be able to launch a Fire Nail nether sun and practice enormous damage, 2HKOing fifty-fifty a good portion of the Pokémon that resist Burn. Mega Charizard Y’s coverage is non every bit spread out as Kyurem-B’s, only it has all the tools it needs; Burn down Blast and Solar Beam (which is essentially a hazard-complimentary 120-Base of operations Power Grass-blazon motility under sun) are the bread and butter, while Focus Blast rounds out the coverage. However, the downside to using Mega Charizard Y as a wallbreaker is that it takes up the Mega slot, which, past virtue, gives information technology large contest from Kyurem-B, which functions very similarly equally a wallbreaker to Mega Charizard Y. Despite this, Mega Charizard Y’s wallbreaking potential should non go unnoticed, and it should ever exist considered on hyper offense teams.
Talonflame,is easily one of the nigh recognizable Generation 6 Pokémon and is an first-class concrete attacker cheers to Gale Wings, which gives it priority on STAB Brave Bird—a very powerful combination when used correctly. Talonflame’s access to Swords Trip the light fantastic, two high-powered STAB moves, and Gale Wings makes it very dangerous after a heave, OHKOing or 2HKOing the majority of opposing Pokémon. Pokémon that resist Brave Bird are hit hard past Flare Blitz—with the exception of Stone-types, which are not very prevalent in OU apart from Tyranitar and the rare Rhyperior.
Mega Altaria is easily one of the most constructive Pokémon in the metagame. The combination of one of the all-time defensive typings in OU, Pixilate, and Dragon Dance makes it an incredibly effective sweeper. At +one, Mega Altaria’s incredibly powerful Pixilate-boosted Render can OHKO almost every Pokémon in the metagame that it hits neutrally, likewise as some resists Pokémon that resist Fairy later on Stealth Rock. Coupled with Earthquake, Mega Altaria has incredible coverage. However, the truthful beauty to using Mega Altaria is how hands it sets up on almost Pokémon thank you to its typing. In fact, there are times where leaving Keldeo, Mega Charizard X and Y, and Mega Gyarados on the field can be a liability, as Mega Altaria tin can come in, set up Dragon Dance, and continue to sweep.
Serperior is a special case for a sweeper. Serperior does not require a turn to fix; thanks to Opposite, information technology gains a +2 heave to its Special Attack every time information technology uses Leafage Storm, which allows it to deal harm and set up simultaneously. Considering Leaf Storm has a high Base of operations Power, Serperior can begin sweeping teams instantly. Serperior’s base 113 Speed allows information technology to outspeed the crowded base 110 Speed tier, making it much more effective against offensive teams. Even so, the drawback to using what may seem to be a perfect Pokémon is that Serperior has horrible coverage. It relies on Grass / Dragon / Fire, which is not enough to intermission through mutual Pokémon such as Heatran, Mega Venusaur, and Talonflame. Because of this, it’s all-time used as a late-game sweeper.
Manaphy, a Pokémon that has been gaining popularity recently, is an first-class sweeper, particularly against remainder teams. Manaphy’southward admission to Tail Glow and extensive movepool allow it to dent many residue teams with STAB Scald at +3 or with a coverage move such as Ice Beam or Shadow Ball. However, while Manaphy may excel against slower and fatter teams in full general, it struggles greatly confronting offensive teams due to its meagre base 100 Speed, leaving it oftentimes pressured and easy to revenge kill. However, despite this, Manaphy is still an constructive sweeper and is very useful for breaking fatty teams that offense can struggle with.
Mega Lopunny is known to be one of the biggest threats in the entire metagame thanks to how effortlessly information technology cleans up with its perfect Normal / Fighting coverage, very high base 136 Attack, and base 135 Speed that allows information technology to outpace the majority of the metagame. Very few Pokémon tin switch into its High Spring Kicking, while those that can are very vulnerable to its Return. Mega Lopunny and Spikes grade a very common course of hyper criminal offense that constantly picks at the opposing team enough for Mega Lopunny to come in and stop off everything with almost no effort.
Alakazam is i of the just special cleaners in the unabridged tier—with base of operations 120 Speed, it outpaces a large majority of the metagame, and it hits incredibly hard thanks to its high Special Assail and ability to concur Life Orb. Furthermore, Alakazam’south excellent coverage allows it to hit a good portion of the metagame very difficult. Alakazam also comes has Magic Guard, which allows it to negate entry hazard harm and Life Orb recoil, making it significantly less prone to being worn down. Mega Alakazam is too an option over regular Alakazam.
Weavile, a Pokémon that has gained more than popularity recently, is one of the best Pokémon in general that tin be found on offensive teams. Weavile’s incredibly spammable STAB attacks in Knock Off and Icicle Crash have peachy offensive coverage and allow it to inflict huge damage on nigh any target. Weavile’due south admission to Ice Shard also allows it to attack the few foes that outspeed it provided that they’re weakened plenty. Weavile can run Swords Dance as well to secure the OHKO on most foes.
Landorus-T is a adept Scarfer, as it packs a very good STAB motility and great coverage. Landorus-T’due south Intimidate pressures opposing physical attackers in case it can’t OHKO them. Furthermore, Landorus-T also functions as a practiced pivot, as it tin gain momentum early in the match past spamming U-turn.
Decision / Sample Team
I of the worst misconceptions that i can take away from this commodity is that these are the simply Pokémon usable on hyper offense teams. This is completely untrue; hyper offense teams have many different options that tin can be put to employ. Many of these options tin be explored using resource such as the
OU Teambuilding Compendium
OU Viability Ranking Thread. The options listed are simply to showcase the dissimilar types of Pokémon that tin be used in each role.
That existence said, here’s a sample team to aid yous in utilizing and maybe creating your ain hyper offense team.
This is a homemade hyper criminal offence team centered around Mega Altaria. The main cadre is Mega Altaria + Magnezone + Weavile; Magnezone traps and KOes Ferrothorn and Skarmory, which are huge problems for Mega Altaria, while Weavile adds a bit of additional Speed while crippling opposing Pokémon with Knock Off. This core struggles with stall, so Hex Gengar was added to be the exist-all and end-all answer to stall on this squad. Celebi fits well, equally it lets the player utilise Mega Altaria a fleck more recklessly and provides Healing Wish support, which is very helpful also considering Weavile gets worn down very easily. Information technology likewise provides a check to a multitude of concrete attackers, most notably Mega Lopunny, which is very important because Mega Lopunny walks all over hyper offense teams. Lastly, Cobalion, while a very squad-specific option, was added, as it provides many things for the team, such every bit Stealth Rock, which is a given on any competent team, a Bisharp and Weavile counter, and a Mega Gardevoir check.
Hopefully this guide has helped you learn how to build a hyper offense team and consider exploring other options in terms of Pokémon to aid you in understanding this playstyle better.